Everything posted by AzureusNation123
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overriding a method in EntityRenderer
they are all the errors in the code. i think it is because of the EntityRenderer things i want to change are private but im not sure.
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1.5.1 runtime deobfuscation missing names
im using it and it works fine just make a new mcpv44 folder and extrack the forge folder in ther and go in to the forge folder and install it and the deobfuscate, it should work fine
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overriding a method in EntityRenderer
nope that didn't work and gave me errors. thanks anyway though
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overriding a method in EntityRenderer
Basically I want to add this: in to the updateRenderer method in EntityRenderer Class, without changing any vanilla code
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Tile Entity Bug
what do i put this.setLocalizedName()?
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Tile Entity Bug
I get this bug report every time there is a custom Tile Entityin the world and i press escape:
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Stop vanilla mobs spawing
they are still spawning ive added this in to the @Init //Removing Vinilla Mobs EntityRegistry.removeSpawn(EntitySkeleton.class, EnumCreatureType.monster, WorldType.base12Biomes); EntityRegistry.removeSpawn(EntitySpider.class, EnumCreatureType.monster, WorldType.base12Biomes); EntityRegistry.removeSpawn(EntityZombie.class, EnumCreatureType.monster, WorldType.base12Biomes); EntityRegistry.removeSpawn(EntityEnderman.class, EnumCreatureType.monster, WorldType.base12Biomes); Edit: Dont worry had to make a new world
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Stop vanilla mobs spawing
ok thankyou and i would you that in my main class?
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Stop vanilla mobs spawing
How can i go about stopping vanilla mods spawning without changing the vanilla code? Ive already got my mobs spawning but want to really stop the others. Any help/tutorials would be nice please
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Mod List, click and download
For mod noobists there isn't any REAL simple way on how to tell someone to install a mod. Maybe if there was a option on the installed mod list to download mods that have been submitted and uploaded on to the forge website. these would then download into the mods folder and be a quick and simple way of getting all the mod you want. Any more ideas? Suggestions?
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Custom models as blocks
Can someone please tell me where i can find a tutorial for minecraft 1.5.1 or teach me how to do it please. I've looked at EE3 but i try and follow the code but get a bit confused. Please help
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ClientProxy / Instance Problem
I keep getting this error when i go to debug my mod: and here's the main class code: Edit: Problem Fixed
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[1.5.1] Block Multi Texture and Metadata Help
hey need help, how do i get my blocks to render and also give them sub names? my current code:
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Multi texture blocks (With meta data) 1.5
im sorry, but return iconBuffer[side][meta]; is still causeing a crash its soo annoying
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Multi texture blocks (With meta data) 1.5
ok you dont have to be a dick about it. so now i crash when i click on my block tab: hand here's my code:
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Multi texture blocks (With meta data) 1.5
could you expand on that abit please im really stuck and dont know what to put with this new update
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Multi texture blocks (With meta data) 1.5
help???
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No name for item -_-
on your main class on the item add .setunlocalizedname("NAME") or in the item class add this.setunlocalizedname("NAME") something i forgot you need to add LanguageRegistery(NAME, "NAME"); int to the main mod class
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Multi texture blocks (With meta data) 1.5
ok so i added in whats hilighted with red but theres 2 erros on the meta and side, help?
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Multi texture blocks (With meta data) 1.5
ok thankyou and also for some of my other blocks i want to rotate them like wood how would i do that ive always been stumped
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Multi texture blocks (With meta data) 1.5
ok so ive got a rough idea how to do it but am in on the right track and how do i finish it? Code
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How do logs rotate?
Still Unsolved all i want to know is how to add 16 blocks so they can rotate like wood blocks, i already have 4 done but it doesn't let me go over that or they go strange
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How do logs rotate?
i do all of that and you still dont help me WOW!!!
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How do logs rotate?
ive add in comments to explain my code but its not the rotation any more its adding more than 4 blocks to rotate otherwise they go like in the picture a few posts above and yes im using the vinilla way
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How do logs rotate?
ive got my code its here take a look:
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