
AzureusNation123
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Everything posted by AzureusNation123
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overriding a method in EntityRenderer
AzureusNation123 replied to AzureusNation123's topic in Modder Support
they are all the errors in the code. i think it is because of the EntityRenderer things i want to change are private but im not sure. -
1.5.1 runtime deobfuscation missing names
AzureusNation123 replied to gcewing's topic in Modder Support
im using it and it works fine just make a new mcpv44 folder and extrack the forge folder in ther and go in to the forge folder and install it and the deobfuscate, it should work fine -
overriding a method in EntityRenderer
AzureusNation123 replied to AzureusNation123's topic in Modder Support
nope that didn't work and gave me errors. thanks anyway though -
Basically I want to add this: in to the updateRenderer method in EntityRenderer Class, without changing any vanilla code
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what do i put this.setLocalizedName()?
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I get this bug report every time there is a custom Tile Entityin the world and i press escape:
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they are still spawning ive added this in to the @Init //Removing Vinilla Mobs EntityRegistry.removeSpawn(EntitySkeleton.class, EnumCreatureType.monster, WorldType.base12Biomes); EntityRegistry.removeSpawn(EntitySpider.class, EnumCreatureType.monster, WorldType.base12Biomes); EntityRegistry.removeSpawn(EntityZombie.class, EnumCreatureType.monster, WorldType.base12Biomes); EntityRegistry.removeSpawn(EntityEnderman.class, EnumCreatureType.monster, WorldType.base12Biomes); Edit: Dont worry had to make a new world
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ok thankyou and i would you that in my main class?
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How can i go about stopping vanilla mods spawning without changing the vanilla code? Ive already got my mobs spawning but want to really stop the others. Any help/tutorials would be nice please
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For mod noobists there isn't any REAL simple way on how to tell someone to install a mod. Maybe if there was a option on the installed mod list to download mods that have been submitted and uploaded on to the forge website. these would then download into the mods folder and be a quick and simple way of getting all the mod you want. Any more ideas? Suggestions?
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Can someone please tell me where i can find a tutorial for minecraft 1.5.1 or teach me how to do it please. I've looked at EE3 but i try and follow the code but get a bit confused. Please help
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I keep getting this error when i go to debug my mod: and here's the main class code: Edit: Problem Fixed
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hey need help, how do i get my blocks to render and also give them sub names? my current code:
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Multi texture blocks (With meta data) 1.5
AzureusNation123 replied to AzureusNation123's topic in Modder Support
im sorry, but return iconBuffer[side][meta]; is still causeing a crash its soo annoying -
Multi texture blocks (With meta data) 1.5
AzureusNation123 replied to AzureusNation123's topic in Modder Support
ok you dont have to be a dick about it. so now i crash when i click on my block tab: hand here's my code: -
Multi texture blocks (With meta data) 1.5
AzureusNation123 replied to AzureusNation123's topic in Modder Support
could you expand on that abit please im really stuck and dont know what to put with this new update -
Multi texture blocks (With meta data) 1.5
AzureusNation123 replied to AzureusNation123's topic in Modder Support
help??? -
on your main class on the item add .setunlocalizedname("NAME") or in the item class add this.setunlocalizedname("NAME") something i forgot you need to add LanguageRegistery(NAME, "NAME"); int to the main mod class
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Multi texture blocks (With meta data) 1.5
AzureusNation123 replied to AzureusNation123's topic in Modder Support
ok so i added in whats hilighted with red but theres 2 erros on the meta and side, help? -
Multi texture blocks (With meta data) 1.5
AzureusNation123 replied to AzureusNation123's topic in Modder Support
ok thankyou and also for some of my other blocks i want to rotate them like wood how would i do that ive always been stumped -
ok so ive got a rough idea how to do it but am in on the right track and how do i finish it? Code
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Still Unsolved all i want to know is how to add 16 blocks so they can rotate like wood blocks, i already have 4 done but it doesn't let me go over that or they go strange
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i do all of that and you still dont help me WOW!!!
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ive add in comments to explain my code but its not the rotation any more its adding more than 4 blocks to rotate otherwise they go like in the picture a few posts above and yes im using the vinilla way
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ive got my code its here take a look: