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Crazzy4999

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Everything posted by Crazzy4999

  1. No problem good luck with your mod ^^
  2. Should i mark this topic as [SOLVED] and can i close it somehow?
  3. Oh yes btw i think you can always ask the mojang support team about this in case if i misunderstanding stuff because of lack of sleep or you also misunderstanding these things for some reason
  4. So you are not violating their tos cause you just can't sell their content for money named as it was yours but getting money from ads or from donates aren't considered selling their code
  5. But you can still get around this and make money from your mod kind of for example using links that advertising and everytime when someone wants to download your mod they wait 5 secs to have access for the download link and that 5 secs is needed to get money from an ad if you let the ad run on your link or you can make a patreon but than again it's also not directly making money of minecraft code some people just like your mod and your work so they want to support you with money so they donate mojang of course can't say that you can't donate to someone
  6. You can use their code you can use their upadtes addons downloadable content etc but only mojang has the right to sell it
  7. This: The one important basic rule is that you cannot distribute anything we've developed unless we've given our express permission. By "not to distribute anything we have developed," we mean this: to give copies of our game to others, to use our developments in any form for commercial purposes, to try to make money with our developments, or provide other persons with access to our developments in an unfair or inappropriate manner, And this: This also includes U P D A T E S (idk what Mojan mean), patches, downloadable content, add-ons or modified versions of a game, parts of it or everything else we've made. Means that you can't sell anything that is based on their code it's this simple dude xd
  8. No! that's why lot's of discord modding communities are fucking shits cause the "modders" ask questions like what is static or how to declare a variable! edit: I meant that most of them can't even use Google for searching for things.
  9. Sure why not btw if you are interested a lot of fucking annoying youtbers who claim they "made their own minecraft versions and programmed this and this" (in fact they copied all original textures and made models for blocks) these shit heads for example: https://www.youtube.com/watch?v=KQLQ7cMYhlA Have already made these mobs and recreated other things mojang did so most likely you won't get charged or anything like this
  10. Their code also has copy right protection you know this right? so for example you can't use their code to make a game called blockcraft which has the same code but a different name the same probably applies to the rest of their ideas but i think in their user agreement you will probably find something (maybe not and than you wasted your time xd)
  11. I think you can i mean they let us use their code so why would they fuck you up for using ideas that they thrown into the trash?
  12. Ah not really i can just guess i don't really know how the method onItemRightClick works i have never really looked into it but i think you could do something like a player tick event and check if the player is holding an ender pearl if it does than give back a ActionResultTypeSUCCESS it might work i don't know i'm really not sure or you can decrease the amount of pearls the player has and than summon an ender pearl but you said that you can't summon on servers so i don't know
  13. And Londonish is not my native language
  14. AA okay sorry didn't really get what you wanted i havent slept for 32 hours xd
  15. ouuouo just right click it?
  16. I belive you can, i remember there was a guy who wrote his own client and he always spawned withers
  17. Not always xd you can easily cheat with them on most of the servers and you can make custom hack modules
  18. Why wouldn't it work? (i haven't worked with multiplayer stuff so far)
  19. Spawn a new entity (in this case an enderpearl) on your position and give it a Vec3 (maybe Vec3d i'm not sure) motion.
  20. I edited my comment so read it again pls its about the package path
  21. Anyway you clearly don't know how to program so what i really recommend is that you should learn java before doing any modding because this way you not gonna get anywhere in the mean time i made the class for you make sure you change the package path to your the first line after package delete the quotes and YOUR PACKAGE then type in your own path package "YOUR PACKAGE"; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.util.math.shapes.VoxelShapes; import net.minecraft.world.IBlockReader; public class BRUUUHTableBlock extends Block { public BRUUUHTableBlock(Properties properties) { super(properties); } private static final VoxelShape PLATE = Block.makeCuboidShape(0.0D, 15.0D, 0.0D, 16.0D, 16.0D, 16.0D); private static final VoxelShape LEG = Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 1.0D, 16.0D, 1.0D); private static final VoxelShape LEG_1 = Block.makeCuboidShape(15.0D, 0.0D, 15.0D, 16.0D, 16.0D, 16.0D); private static final VoxelShape LEG_2 = Block.makeCuboidShape(0.0D, 0.0D, 15.0D, 1.0D, 16.0D, 16.0D); private static final VoxelShape LEG_3 = Block.makeCuboidShape(15.0D, 0.0D, 0.0D, 16.0D, 16.0D, 1.0D); public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return VoxelShapes.or(PLATE, LEG, LEG_1, LEG_2, LEG_3); } }
  22. Oh also why would you make it static?! anyway if you created your class in a different package extend the class to Block
  23. No! just as i said make different packages for classes like this
  24. Oh wait in the BlockInit section? Make a different package for classes like this if you would put every single class in your registry i'm sure your code would look very interesting in the end
  25. VoxelShapes than you combine them and call the getShape method i suggest to take a look at the lantern block it's has everything you need i mean you only need a few stuff from the lantern block class XD don't copy everything
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