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Posts
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Everything posted by Crazzy4999
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By the way how about a player tick event and check the conditions and if the player is near the block
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Yes by what i wrote than now i realised that this Guy wants something else xd
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Why don't you make a boolean property which if is true you can walk through the block and setting the boolean property to true for the blocks the player is looking at and if the entity (in this case the player) matches the condition i would do it like this it's not even hard to code
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Can't place modded blocks in my server
Crazzy4999 replied to Nyxistaken's topic in Support & Bug Reports
I don't know if anything change or not most likely it changes but you still won't get any help and the topic will be closed -
It won't edit: i meant "They won't"
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Can't place modded blocks in my server
Crazzy4999 replied to Nyxistaken's topic in Support & Bug Reports
You won't get any support since 1.12.x is not supported any more on this forum you need to use a higher version of minecraft 1.14.x - 1.16.1 Note: If anyone would help you they would need your debug.log log and not this one -
Actually i told night config is a mod turns out it's not 😅
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The developer of the mod will probably update the mod for this version later.
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It's probably because this mod called Night Config is not compatible with this forge version most likely something changed in the forge code and that mod is use some stuff which changed so don't use that mod and it should run if this is the only error you got.
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"mods.toml missing metadata for modid examplemod"
Crazzy4999 replied to Arnox's topic in Modder Support
Sorry i didn't see your pic i only read the first and last comment to see if you was able to solve this issue. I usually setup a new directory rather than using the Example one that's why i said to just delete it. -
"mods.toml missing metadata for modid examplemod"
Crazzy4999 replied to Arnox's topic in Modder Support
Just simply delete the whole example directory in your main directory it should fix it, you won't need that directory anyway -
You are running the wrong jar file! Also use a higher version like 1.14.4!
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It's me sorry i misunderstood what you said also i told you posted this in the modder support section sorry (i was also confused because i didn't understand why anyone would make a nether portal if it's already exists xd)
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Your code would be more helpful than just a picture of the problem we can't even see your code how we are supposed to help you this way?!
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[1.7.10]ClassNotFoundException: net.minecraft.client.Minecraft
Crazzy4999 replied to PercyDan's topic in Modder Support
XD why?! Why do you even care about an ask like this make the mod for a higher version everyone benefit more from that -
[1.7.10]ClassNotFoundException: net.minecraft.client.Minecraft
Crazzy4999 replied to PercyDan's topic in Modder Support
Sorry if i'm being too rude it's just my usual behaviour (in games it's worse belive me) but this is the truth! -
[1.7.10]ClassNotFoundException: net.minecraft.client.Minecraft
Crazzy4999 replied to PercyDan's topic in Modder Support
I don't really think you will get any support also why the fuck do you even make any mod for 1.7.10?!?!? But now for real 1.14.x and higher version have a way better enviorment and everything is just easier to achive it's simply better change immediately to a higher version also yes it's abandonded so you probably won't get any help and this topic will be closed! -
Weird Intellij usually doesn't do things like this so it's probably the way you imported your project i think you just need to import the whole thing again and it's will be fine by import i mean reinstalling forge and move your src if gradle didn't work
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What IDE do you use?
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Oh i see yeah i'm not sure about how would you do that than the best thing you can do in my opinion is to take a look at other library mods how they do their stuffs that's probably going to help you
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By the way this is from the 1.16.1 ExampleMod class so it's up to date for you
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I think this what you are looking for these can be found in any ExampleMod classes forge show us how communcation works between other mods private void enqueueIMC(final InterModEnqueueEvent event) { // some example code to dispatch IMC to another mod InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";}); } private void processIMC(final InterModProcessEvent event) { // some example code to receive and process InterModComms from other mods LOGGER.info("Got IMC {}", event.getIMCStream(). map(m->m.getMessageSupplier().get()). collect(Collectors.toList())); } But i'm not sure about this i never tried anything like this but if this is not working then you can take a look at the source of any library mod on curseforge
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Custom armor model rendering [SOLVED] i was just very dumb
Crazzy4999 replied to Crazzy4999's topic in Modder Support
Yeah i know that's what im saying also that's why i said 1.7 cause you simply have to be a moron to make a mod for 1.7 these days xd but i told that solved topics also gets closed but they dont -
Custom armor model rendering [SOLVED] i was just very dumb
Crazzy4999 replied to Crazzy4999's topic in Modder Support
Sure but i saw lot's of topics closed i know it's because those topics starts out with "i want to make a 1.7.10 mod" but i told it's also apply to topics XD but thanks for letting me know -
Custom armor model rendering [SOLVED] i was just very dumb
Crazzy4999 replied to Crazzy4999's topic in Modder Support
Oh okay thanks i told it's done by mods or someone but okay thank you!