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Crazzy4999

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Everything posted by Crazzy4999

  1. Yes but you need to make a class called TableBRUUUHBlock
  2. In your registries 😞 like this event.getRegistry().register(new TableBRUUUHBlock(Block.Properties.create(Material.IRON).sound(SoundType.STONE)).setRegistryName("furnmod", "table"));
  3. XD i mean it would look great than he would only need to call the method and he is fine
  4. Make a separate class for your table block (or a class which only extends to Block class and calls this method so if you would add more blocks like this you can extend those to that class so they would automatically get rendered in the correct way but i would make separate classes) or a much better solution rather than just using the render type method make voxel shapes matching your block's model it would also make your blocks looking a lot better (in my opinion)
  5. Yeah of course not but i told he/she wants to make the bonsai pot for only vanilla or for his/her mod but if he/she wants to be compatible with other mods tags are the way to go
  6. For only crops? if so you can check when you right click the bonsai pot if the item the player currently holding is an instanceof BlockNamedItem if so you can plant it if not than it will not let you i guess this is the concept right?
  7. Not really i mean it's just a class you know what i'm saying basically there is no seed at all just a class but anyway what are you trying to do? i might can help you
  8. By the way in the context of the code there are no seeds at all in the game
  9. XD that's doesn't mean that the code isn't almost the same bruuuh the potato and wheat seed item extends to the same class
  10. I think yes i mean probably use a boolean with instanceof BlockNamedItem it should work altough i'm not sure if the BlockNamedItem class is only used for plantables but it should work!
  11. Simply delete the Example mod package in your src/main/java/com it should fix it i mean the Example mod folder isn't even used for anything it's only there as an example (of course XD) so just delete it and it should be fine you wouldn't use the Example mod folder anyway.
  12. "Sometimes solving the issue is more important than what originated it." Jesus Christ! Do you have any basic programming knowledge?
  13. I will check that out thanks for your help
  14. Hi thank you for your help but i did already find it i do 1.14 in 1.14 it's in GameRenderer turns out it's a lot of work to implement some kind of new weather so i'm going to choose the easy way particles and events around the player but thanks for your help ^^
  15. Hi everyone so i was working on my newest biome and i told i'm going to add a very nice unique feature to the biome a new kind of weather but when i started to look for the files of snowing and raining i found nothing i'm more interested in snow mainly because my weather feature would behave more similar to snow than rain i have a really good assumption how snowing is done i mean how the blocks placed it's not that hard to code but i would really want to see the code because i almost know nothing about rendering like how should i do it i know how its working i just can't code it and i'm sure vanilla has a fix way for this and that's my main issue with this whole thing also that i don't know what values vanilla works with for the snow so if anyone have any idea or know where i can find these files i would be really happy or just help me with the rendering.
  16. Hi so i'm trying to register some particles in a new and different way (i used someone else's way of registering and i want to make my own) and for the registering part everything looks fine (i haven't seen any error in the logs) but then i get this error: "java.lang.IllegalStateException: Redundant texture list for particle betterbiomesmodbycrazzy:ember" can anyone help me fix this? log: https://pastebin.com/3Yv3LrQY the register class: https://pastebin.com/4Fu2QNPD
  17. Why you installing 1.7.10 for modding? If so don't do it it's not supported anymore.
  18. 1.14 is unsupported? i just read it's the new LTS. I might going to check out 1.16 code about light thanks for the suggestion but than it's probably going to be a fix for later because i don't really want to move to higher versions with my bugs and stuffs that need a fix
  19. Hi so i'm working on a biome mod and in one biome i have a block which emits light if it is at night time and i have a lot of them generated and they make the game very laggy if they just start to light up in newly generated chunks or in chunks which have been loaded but they didn't have any of these blocks lit up is there a way to minimize the lag because if i'm finally going to publish the mod (still needs a lot of work) i don't want the players to have a bad experience with it Also here is a link for a video about what i'm talking about i'm not sure if you who reads this can understand my english link: https://drive.google.com/drive/folders/1tUx_2wFxChMq2oFoR2SWN_a0sR7aORlv?usp=sharing (also don't judge by the current look of this biome i have to fix lots of things with my biomes and do some rework and add more stuff to the to make them enjoyable and lastly i know 1.14 is kind of old for modding but it's just the developing version i'm soon going to switch to 1.15 or maybe even 1.16 but for now this is the easiest for me otherwise i would have to fix lots of things in my code) Edit: oh i just saw 1.14 is going to be the new LTS cool i told everyone is on 1.15
  20. For some reason i can't read some codes in eclipse because it's saying that ...class isn't contained in the attached source even if its there and mapped for example PlayerModel this is what eclipse says but in the source the files are there and even mapped this is the mappings source and there is PlayerModel.class and here is PlayerModel.class mapped So is it a problem with the mappings or something else?
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