Jump to content
  • Home
  • Files
  • Docs
Status Updates
  • All Content

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Same here

Same here

Members
 View Profile  See their activity
  • Content Count

    8
  • Joined

    July 13, 2020
  • Last visited

    August 8, 2020

Community Reputation

0 Neutral

About Same here

  • Rank
    Tree Puncher

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Same here

    1.15.2 How to realize the function of button

    Same here replied to Same here's topic in Modder Support

    My friend, thank you very much for your patience and help me a lot. I looked at the source code before, but I made a fatal mistake. I have been paying attention to lambda and have not used addbutton correctly. Thank you very much for your help.
    • August 4, 2020
    • 4 replies
  2. Same here

    1.15.2 How to realize the function of button

    Same here replied to Same here's topic in Modder Support

    Excuse me, is there a more detailed example? I don't quite understand. I often use listeners in Java, but I don't understand how this button works.
    • August 3, 2020
    • 4 replies
  3. Same here

    1.15.2 How to realize the function of button

    Same here posted a topic in Modder Support

    @Override protected void init() { super.init(); Button.IPressable onPress; int offsetX = (this.width - this.xSize) / 2, offsetY = (this.height - this.ySize) / 2; this.buttons.add(new Button(offsetX+153,offsetY+17,20,20,"start",(p_212984_1_) -> { this.minecraft.displayGuiScreen(this.getMinecraft().currentScreen);}) { @Override public void onPress() { //TODO } }); I have made a screen,I want to add a button to do something ,I used anonymous inner classes,but whatever I write in “todo”,when I pressen the button it didn't work.Did I use the wrong method?Please help me .
    • August 2, 2020
    • 4 replies
  4. Same here

    [1.14.4] No data fixer registered for entity warning

    Same here replied to Yanny7's topic in Modder Support

    Me too. Have you solved it?
    • July 22, 2020
    • 3 replies
  5. Same here

    Making a bag item without a tile entity

    Same here replied to YaBoiChips's topic in Modder Support

    Is there an example of 1.12.2?Forge rewrittes in 1.13.
    • July 14, 2020
    • 4 replies
  6. Same here

    Make another inventory slot.

    Same here replied to CoodleGaming's topic in Modder Support

    Thank you very much !
    • July 13, 2020
    • 10 replies
  7. Same here

    Make another inventory slot.

    Same here replied to CoodleGaming's topic in Modder Support

    Maybe there's something wrong with my statement,I've learned the basics of Java.My mod has written a lot of basic items and blocks.In fact ,I know that the alchemy bag stores item data through the player entity.But I want to konw how to make the custom capability which can stores itemstack.I've learned how to extend the player's attribute data through the NBT tag.But the NBT Tag can only store data types.How can I store the itemstack to the playerentity?
    • July 13, 2020
    • 10 replies
  8. Same here

    Make another inventory slot.

    Same here replied to CoodleGaming's topic in Modder Support

    I want to ask how to make a item which like AlchemicaBag in EE2?I can't understande the source code in the github,please help me ,please
    • July 13, 2020
    • 10 replies
  • All Activity
  • Home
  • Same here
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community