Everything posted by Luis_ST
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Decreasing max stack sizes
you should use SRG names when you use reflection, also use ObfuscationReflectionHelper
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Forge Server having Issues Connecting [1.16.5][Java]
unfortunately yes
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adfoc.us doesn't work
if you had an error with adfoc you can use the direct download link click on the 'i' to get the direct link
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Forge server 1.16.5 crashes at launch
update Forge to the latest version
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The crash be caused by an invalid java runtime configuration .check any custom configuration settings. exit code 1
delete this file
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Forge Server having Issues Connecting [1.16.5][Java]
error in Snow Under Trees, make sure you use the latest version of the Mod, if you already use the latest version report the bug to the mod author
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(1.16.5 MCP) (maybe a bug or error) i cant walk and shift
are there any error on the log, if yes post them
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Forge Server having Issues Connecting [1.16.5][Java]
post full debug log
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(1.16.5 MCP) remove entity after certain time when spawned
yes but the ArmorStand also override collideWithEntity and collideWithNearbyEntities
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My 1.16.5 server wont start
post full debug log please
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[Server thread/WARN]: Skipping Entity with id when bee enters hive
post full debug log
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Create a 3x3x3 Block
i've tested your code and i just modified your code a bit (moved it to a Event), and it works. this is the modified code and i think your this is the issue: also i have no idea why you add this code, since the first part (with the ItemStack) is completely irrelevant and the second part is called by Forge somewhere else so you don't need to call it
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My 1.16.5 server wont start
update Forge to the latest version
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Server wont start (1.16.5)
update Forge to the latest version
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(1.16.5 MCP) remove entity after certain time when spawned
canBePushed is only called from the Minecart and the Boat but I hava unfortunately no idea which controls the pushed from Entities overwrite hurt method in your Entity class and return false this is handled in the EntityRenderer
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forge with java 11
which version of minecraft did you use? but in general: 1.16.5 is java 11 compatible, 1.17 requires java 16 and 1.18 requires java 17
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I have a problem!
what did you mean by that
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1.18.1 loading terrain bug.
post debug
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(1.16.5 MCP) remove entity after certain time when spawned
what does not work?
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Custom blockstates causes unlimited loop
yeah they do but it depends on how many there are it is recommended to do the most things (if it's possible) with BlockStateProperties if it'S not possible ther is no other way than use a BlockEntity
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Custom blockstates causes unlimited loop
post log, but yeah you have too many BlockStates, Edit: with the number of BlockStates, it makes more sense to use one BlockEntity
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Create a 3x3x3 Block
this only works for 1x1x1 Blocks, and this is not the problem here yeah, place in the middle a Block which has the logic of your machine (block) and add the BER to it then render the texture there (and about the position error of the texture show your BER) then add 28 Blocks around also possible but more complicated than the other case
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Minecraft with forge crashes when loading/creating world
post full debug log, also note this was the file you should delete:
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Create a 3x3x3 Block
yeah thats the way to got you need to customise a lot of behaviour but this is possible create one method which place them in the World (Level), call this method every time you want to place the Blocks there are also a lot ways to do this maualy for example a for loop and store the Blocks in a Map with the BlockPos e.g. (the following code is a example i have no idea if this would work or id this is the best way to do this): Note: you need to add the Blocks in the correct order to the Map you want to read (get) them
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datapack error with no datapacks installed
post debug log
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