Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Luis_ST

Members
  • Joined

  • Last visited

Everything posted by Luis_ST

  1. you should use SRG names when you use reflection, also use ObfuscationReflectionHelper
  2. if you had an error with adfoc you can use the direct download link click on the 'i' to get the direct link
  3. update Forge to the latest version
  4. error in Snow Under Trees, make sure you use the latest version of the Mod, if you already use the latest version report the bug to the mod author
  5. are there any error on the log, if yes post them
  6. yes but the ArmorStand also override collideWithEntity and collideWithNearbyEntities
  7. post full debug log please
  8. i've tested your code and i just modified your code a bit (moved it to a Event), and it works. this is the modified code and i think your this is the issue: also i have no idea why you add this code, since the first part (with the ItemStack) is completely irrelevant and the second part is called by Forge somewhere else so you don't need to call it
  9. update Forge to the latest version
  10. update Forge to the latest version
  11. canBePushed is only called from the Minecart and the Boat but I hava unfortunately no idea which controls the pushed from Entities overwrite hurt method in your Entity class and return false this is handled in the EntityRenderer
  12. which version of minecraft did you use? but in general: 1.16.5 is java 11 compatible, 1.17 requires java 16 and 1.18 requires java 17
  13. what did you mean by that
  14. yeah they do but it depends on how many there are it is recommended to do the most things (if it's possible) with BlockStateProperties if it'S not possible ther is no other way than use a BlockEntity
  15. post log, but yeah you have too many BlockStates, Edit: with the number of BlockStates, it makes more sense to use one BlockEntity
  16. this only works for 1x1x1 Blocks, and this is not the problem here yeah, place in the middle a Block which has the logic of your machine (block) and add the BER to it then render the texture there (and about the position error of the texture show your BER) then add 28 Blocks around also possible but more complicated than the other case
  17. post full debug log, also note this was the file you should delete:
  18. yeah thats the way to got you need to customise a lot of behaviour but this is possible create one method which place them in the World (Level), call this method every time you want to place the Blocks there are also a lot ways to do this maualy for example a for loop and store the Blocks in a Map with the BlockPos e.g. (the following code is a example i have no idea if this would work or id this is the best way to do this): Note: you need to add the Blocks in the correct order to the Map you want to read (get) them

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.