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Luis_ST

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Everything posted by Luis_ST

  1. The cursor (i guess you mean the crosshair) is a IGuiOverlay, you can disable it via canceling the RenderGuiOverlayEvent.Pre for VanillaGuiOverlay#CROSSHAIR. Then create your own IGuiOverlay and render there you're custom crosshair, you can move/modify it there in the way you want. You can take a look at ForgeGui#renderCrosshair as an example how to render a crosshair.
  2. Does the server shown as online on your friend's PC?
  3. Not sure if you forgot it to copy but this file is missing a "{" at the top. Did you get any error about the recipes in the log?
  4. These lines are caused by tools that enable piracy. Do not use these things!
  5. No just the path of this recipe file above, so i can see where the file is located.
  6. Please pos the contents of %windir%\system32\drivers\etc\hosts again. Did you restart your System?
  7. Please post the full path of the recipe file in your Project.
  8. I would recommend you to update to java 17
  9. Remove those lines, restart your system then try again. This is a Forum, which is relatively active. You can be glad that you got a direct answer and that you didn't have to wait long.
  10. This error is often indicative of an outdated Java version. Please ensure your Java version is up to date. You can download OpenJDK from the Adoptium project. If the error persists after updating your Java version, please post the updated installer log as well as the contents of %windir%\system32\drivers\etc\hosts (Windows) or /etc/hosts (Mac, Linux).
  11. What is a "hyge sun object"? Yes, you can use EntityEvent.Size to change the size of a Entity. Note that EntityEvent.Size will only change the BoundingBox size, you need to scale the Entity Model in another Event, maybe in RenderLivingEvent.Pre.
  12. This is a horrible way to fix a problem. I'm pretty sure we would have found the problem if you had posted the debug.log.
  13. The only thing you can do is to make sure you are using the latest version. If the Mod is already up to date, talk to the Mod author.
  14. First of all you should post the debug.log (because logs is too broad a term). You find it in the logs folder of your game directory. If you using CurseForge you need to enable the debug.log in the settings. You can use https://gist.github.com/ to upload larger text files. Drag and drop the log there, create the gist and post the link here.
  15. Google is your Friend😅
  16. Okay, sorry im stupid, overread this. It should be recipes
  17. I have now idea what your talking about, a screenshot of the thing you are talking about would be helpful. You can use https://imgur.com/ to upload images.
  18. In Singleplayer open the World in lan with with cheats, on a dedicated server use the /op <name> command on the console If the full command requires op permission level than the command is not visible for non op player, you can not execute the command. If only a part of a command requires op permission level, then the other non op part of the command is shown.
  19. This is not really a indicate that this is a .jar file please post a screenshot of your mods folder.
  20. Did you get any errors in the log?
  21. What did you mean by "the standard server folders"? If you're looking for a .jar file to start the server, you need to use the run.bat file instead.
  22. Make sure the Mods you have installed are .jar files, since Forge does not detect any Mods. In your case i would guess your the Mods are .zip files. Make sure you have file extension enabled, remove the .zip ending from the Mod files. If the files do not end with .zip please post a screenshot of your Mods folder.
  23. First of all please use the code feature to post code and do not remove the formatting of the code, since it's very hard to read. The folder for item textures should be named "item" and not "items". Please post the full path of the item model in your Project (should include the model .json name).

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