Everything posted by Luis_ST
-
How to save data between sessions
server and client, but you should use a config in your case it would be the better option
-
[1.17.1] Plant doesn't render with cutout texture
Is the Event fired because your code looks okay, you also can test cutoutMipped (not sure if the method is correct spelled)
-
How to save data between sessions
you can use a config or a Capability
-
[SOLVED][1.16.5] Custom Biome not generating in overworld dimension
Can you please post a git repo it's easier to handle many classes, inside the Biome class there is a sub class Builder you should use it to create a Biome
-
[1.16.5] How to get item in item frame
Did you look at the ItemFrameEntity class? look where the Item which is displayed in the Frame stored, thne look if there is a getter method for the Field or you need to use Reflection or an AT to get it
-
Make a container item get consumed in a specific crafting recipe
You need a custom CraftingRecipe for these cases, look at the BannerRecipe for an example
-
[1.16.5] Custom noise type for datapack biome
You find the vanilla BiomeProvider Registry in the the BiomeProvider ckass in the static initializer, copy it but use a ResourceLocation as Registry name
-
Getting a player to fly in survival mode [1.17.1]
It can be that the methode is renamed I will look at it when I'm back at my pc
-
[1.17.1] Trying to draw a simple line overlay
Look at the PlayerRenderer, the part where the Glowing Effect is rendered, what do you try to achieve?
-
[1.17.1]How to add entity models in 1.17?
look at the SlimeModel for an example
-
[1.16.5] Custom noise type for datapack biome
Okay the repo of your mod makes a bit easier, as I already told you, you only need a custom BiomeProvider, you can then register the Provider in FMLCommonSetupEvent using the vanilla Registry system then you can replace this line with the ID of your BiomeProvider
-
I'm new to modding, can someone help me fix this 1.17 issue i found in mcjty's mod tutorial?
run the game an post the console log
-
Getting a player to fly in survival mode [1.17.1]
which version did you use and what did you mean by "I don't player.sendAbilitiesUpdate(); method anymore."
-
I'm new to modding, can someone help me fix this 1.17 issue i found in mcjty's mod tutorial?
I told you to post the log and not the log folder
-
[1.17.1] Replacing Player Model with a Mob Model
that is possible but I'm not 100% sure
-
[1.17.1] Trying to draw a simple line overlay
damn I'm stupid the class is called StructureBlockRenderer, if I'm again not correct use your ide to find the class the name should contains "Structure" and "Renderer"
-
I'm new to modding, can someone help me fix this 1.17 issue i found in mcjty's mod tutorial?
please post the log
-
[1.17.1] Trying to draw a simple line overlay
Look at some vanilla code, I already told you which class you can use
-
[1.17.1] Replacing Player Model with a Mob Model
Did you try some random values, only for testing because it should work this way
-
[1.17.1] Trying to draw a simple line overlay
you can draw a line with the LevelRenderer, you can look into the StructureBlockEntityRenderer for an example
-
[1.17.1] Replacing Player Model with a Mob Model
How did you tried to rotate on the z axis
-
[1.16.5] Custom noise type for datapack biome
use the vanilla registry in FMLCommonSetupEvent, in which dimension do you want to modify the Biome generation, a custom one? can you please show the your .json files you currently use.
-
[1.16.1] CountRangeConfig
count: how many ore generate in a Chunk bottomOffset: the offset in +y (e.g. bottomOffset is 10 so the min y height would be 0+10=10) maximum: the max y generation height topOffset: the offset in -y (e.g. topOffset is 20 and the maximum is 120 so the max y height would be 120-20=100, it should normally 0)
-
Cannot Find Symbol ItemGroup.TAB_MISC
look into the ItemGroup class, check if the variable TAB_MISC exists, if not look what's the new name for it (iirc it's MISC)
-
[1.16.5] Custom noise type for datapack biome
there unfortunately no easy way to do this, the BiomeLayer is generate in the Layers class, if you want to modify the Layer you will need a custom one, you also need a custom BiomeSource (old: BiomeProvider), which you can set in the dimension.json file
IPS spam blocked by CleanTalk.