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Luis_ST

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Everything posted by Luis_ST

  1. did you read the link? the code you use has nothing to do with Networking Edit: show the Ether class (the implementation of your Capability interface)
  2. Enchantment#getMaxLevel in your case: Enchantments.SILK_TOUCH.getMaxLevel()
  3. you need to post the link here
  4. you need a custom Network packet which you send when the capability data changes on server, and in PlayerLoggedInEvent, PlayerEvent.PlayerRespawnEvent and PlayerEvent.PlayerChangedDimensionEvent
  5. did you sync your Capability to the client? since rendering is client side only but it seems so you set the value only server side
  6. you can use https://gist.github.com/ for large text files
  7. is this the full debug log, make sure it is, if this is the full debug log post launcher log aswell
  8. One of your mods requires Track API. Unfortunately the mod does not properly indicate this dependency, so the mod simply crashes instead of Forge showing a helpful error message.
  9. this is not the debug log, the file you should post is called debug.log if you using CurseForge you need to enable the debug log in the settings
  10. What are you talking about?
  11. is this the full debug log? since it simply ends and does not contains any error
  12. you can use https://gist.github.com/ you can upload the file by drag and drop there
  13. the mod is there me.jellysquid.mods.lithium.common.shapes.VoxelShapeSimpleCube
  14. update to the latest version of Forge
  15. you need to return true in #stillValid for your own Block, since the vanilla Menus does only support one Block you can copy the vanilla logic but you need to use your own Block instead of Blocks.CRAFTING_TABLE
  16. show your Menu class
  17. you need add a AttributeModifier with Attributes.MAX_HEALTH in this case
  18. why are you sure that it is a vanilla server? post debug log and show the run.bat file

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