Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

KiiNGz8

Members
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About KiiNGz8

  • Rank
    Tree Puncher
  1. I'm overriding a item class, am I still able to use events?
  2. So I was trying to make an ability for my weapon and I want it to apply the slowness effect right after the other ones finish is there any way of doing so? I´ll put my code if it helps @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) { playerIn.getCooldownTracker().setCooldown(RegistryHandler.FOREST_STRIKER.get(), 40 * 20); playerIn.addPotionEffect(new EffectInstance(Effects.SPEED, 15 * 20)); playerIn.addPotionEffect(new EffectInstance(Effects.RESISTANCE, 15 * 20)); playerIn.addPot
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.