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[1.16.2] Apply an effect right after another finish


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So I was trying to make an ability for my weapon and I want it to apply the slowness effect right after the other ones finish is there any way of doing so?

I´ll put my code if it helps

    public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) {
        playerIn.getCooldownTracker().setCooldown(RegistryHandler.FOREST_STRIKER.get(), 40 * 20);
        playerIn.addPotionEffect(new EffectInstance(Effects.SPEED, 15 * 20));
        playerIn.addPotionEffect(new EffectInstance(Effects.RESISTANCE, 15 * 20));
        playerIn.addPotionEffect(new EffectInstance(Effects.JUMP_BOOST, 15 * 20));
        playerIn.getItemStackFromSlot(EquipmentSlotType.MAINHAND).damageItem(900, playerIn, e -> e.sendBreakAnimation(EquipmentSlotType.MAINHAND));
        return super.onItemRightClick(worldIn, playerIn, handIn);


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