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Everything posted by KiiNGz8

  1. I'm overriding a item class, am I still able to use events?
  2. So I was trying to make an ability for my weapon and I want it to apply the slowness effect right after the other ones finish is there any way of doing so? I´ll put my code if it helps @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) { playerIn.getCooldownTracker().setCooldown(RegistryHandler.FOREST_STRIKER.get(), 40 * 20); playerIn.addPotionEffect(new EffectInstance(Effects.SPEED, 15 * 20)); playerIn.addPotionEffect(new EffectInstance(Effects.RESISTANCE, 15 * 20)); playerIn.addPot
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