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Saksham4106

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Everything posted by Saksham4106

  1. ClientRegistry.registerKeyBinding(myKey); also you need to register your key bindings like this in FMLClientSetupEvent i believe
  2. 'init' method still needs a @SubscribeEvent
  3. event method should be static
  4. it should be in src/main/resources/data/minecraft/tags/blocks and should be named doors.json
  5. try to wait some more i had a potato pc and it sometimes took 10 minutes to do all the atlas stitching for a light modpack with only 80 mods
  6. MCreator 🤢
  7. update to latest versions to get support
  8. update to a recent version
  9. Sorry But no support for 1.12.2 you should update to 1.15 or 1.16
  10. k..,. just saying that your item's class should extend Item if you didn't do that
  11. @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) { playerIn.setHealth(0); return super.onItemRightClick(worldIn, playerIn, handIn); }
  12. no inside your backpack item class you'll need to just override onItemRightClick and then do player.setHealth(0); inside that method
  13. oh nvm that was dumb i didn't see you are making an event you can just override onItemRightClick in your item's class
  14. which version is this? tis method doesn't exist in 1.15
  15. that's way too less info... where are you writing this if statement?
  16. isImmuneToFire() doesn't exist in 1.15 iirc
  17. I would recommend you to learn java first because minecraft modding has pretty high level java
  18. so the main code I want to do after the key is pressed should be in the handle method
  19. public boolean handle(Supplier<NetworkEvent.Context> ctx) { ctx.get().enqueueWork(() -> { ServerWorld spawnWorld = ctx.get().getSender().world.getServer().getWorld(type); EntityType<?> entityType = ForgeRegistries.ENTITIES.getValue(id); if (entityType == null) { throw new IllegalStateException("This cannot happen! Unknown id '" + id.toString() + "'!"); } entityType.spawn(spawnWorld, null, null, pos, SpawnReason.SPAWN_EGG, true, true); }); return true; } this is the handle method I saw in the tutorial how should I change the item's properties I want to make a wand that changes the spell on pressing a key so I will have to change the item's state
  20. I can't seem to find any help on keybinds for 1.15 I have registered my keybinds and I know I have to send packets to server because I want to make change in Item properties I also saw a tutorial on how to send packets (MCJTY's )but the problem is what should I do in the packets if I want to make keybinds. what should be in the packets.. what info what to send I have sincerely no clue. i don't have any experience in keybinds and packets so please bare me if my doubt is stupid
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