Everything posted by coolboy4531
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error download
fasjdjfsai. I don't understand a word you are saying. English pls. Use an older/newer version if the download is corrupt or something.
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texture issues
It's IIconRegister.
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[1.7.2][Solved] Render Not Being Registered
No problem. I hope you realize that line just removes the Entity from the world upon spawning. It was no render problem
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[1.7.2][Solved] Render Not Being Registered
Why do you have this in your Entity class? this.setDead();
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[1.6.4] Adding sounds
If you don't understand what the f*ck we are talking about then that means you are not ready for coding. What coolAlias is saying that Minecraft.getMinecraft() is run client-side. There are two sides (client-side and server-side). Client-side is like player mangement (I guess), server-side is world management. He is saying that if you use Minecraft.getMinecraft() then only the (one) PLAYER (client-side) will hear it. But if you use a method that is run on the server-side it will play it for all players. Got it? Good. ;c
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[1.7.2][Solved] Render Not Being Registered
Are you sure its nothing in your Render class? One more thing, is your Entity actually spawning?
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[1.7.2][Solved] Render Not Being Registered
Re-reading your first post, are you absolutely sure you have made no chances before this starting happening? If you did make some changes, maybe you can backtrack and see what happens. You could also try using your IDE (Eclipse)'s debug mode to see what is happening.
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[1.7.2][Solved] Render Not Being Registered
Then why not just do it manually and test it out? In your preInit - remove the proxy.# and add RenderRegistry.# (register entity)
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How to reset BiomeDecorator?
Why not just leave it empty (remove the whole line)...
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Portals
It's on the top-right of the post.
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[1.7.2][Solved] Render Not Being Registered
If I remember correctly, you are suppose to leave the methods in your server proxy "blank." They set the things you want in the method in the client proxy - in other words, delete the things inside the methods in ServerProxyL. One more thing, let me see your main class after you fixed those things.
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Drawing Player Head in GUI
Yeah I managed to get it working
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Item not showing up
You aren't suppose to have two methods with (FMLInitializationEvent) merge them together, have the same fields etc. inside.
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Drawing Player Head in GUI
I'm trying to get a player's head icon (like how the skulls do) onto my GUI. I'm creating a GUI that displays the Owner name of an item, but I also want to include the player head texture. How would I do this? Thank you. c:
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Portals
If you look inside BlockFire you can see that the portal lighting mechanic is hard-coded. Therefore, you have to create your own activation item for your specific portal. The vanilla BlockFire (correct me if I'm wrong) only works for the nether portal.
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[1.7.2] Drawing text
I have a cheaty way of doing this. Not most simple, but works. Registration: MinecraftForge.EVENT_BUS.register(new IngameText(Minecraft.getMinecraft())); IngameText class: //you can add package and imports public class IngameText extends Gui { private Minecraft mc; public IngameText(Minecraft mc) { super(); this.mc = mc; } @SubscribeEvent public void renderScreen(RenderGameOverlayEvent.Post event) { if (event.isCancelable() || event.type != ElementType.TEXT) { return; } render(mc); } public void render(Minecraft minecraft) { minecraft.fontRenderer.drawString(//add your fields); } } Like I said, this is like the worst way to do it, but it works
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[1.6.4>>1.7.2]Major problems updating mod from 1.6.4 to 1.7.2
@Lang files. I've had this problem too. My only fix was changing back the encoding to ANSI (from UTF-. I don't know what caused this, but that was my only fix
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[SOLVED] [1.7.2] Rendering bow in 3rd person
Is THIS the problem - or not? Like I said, I'm retarded :c http://www.minecraftforge.net/forum/index.php?topic=15925.0
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item crashing game
Dude, why are you afraid to show your code. We can help you easier instead of you show us your code and crash report. Thank you :3
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[1.7.2][Solved]damaged item not working in crafting recipie
With you recipe change: (new ItemStack(boomerang_magical, 1) to: (new ItemStack(boomerang_magical, 1, OreDictionary.WILDCARD_VALUE) Haven't really messed around with metadata (item damage) stuff, so tell me if it works or not.
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How to tell when a piece of armor is unequipped?
There's a reason that the else statement is there...
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[1.7.2][Solved] Render Not Being Registered
@Godis I was talking to the OP. @OP Configurations are for - I guess - config files. (.cfg) You don't register things inside the config.load / save, you have to do them outside of it - where Forge actually reads them to apply in the game.
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multiple textures/Recipe with metadata
Where are you placing your textures?
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[1.7.2][Solved] Render Not Being Registered
I don't think you know what configurations are for...
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Adding Parameters
Can I see your code again as of now?
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