
coolboy4531
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Everything posted by coolboy4531
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Why did you input posX for all fields?
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par2, par3, and par4 are the X, Y, and Z coords. You can get those coords by getting the players position - use casting if required. player.posX, player.posY, player.posZ
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Can I see your entire main class - as of now?
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I don't know but don't you have to run your proxy's RenderInformation() in your PreInit? (might be wrong)
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Don't know. Maybe you have to override the method that checks if the metadata is 7 when you break it - then drops the item.
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Add this in your class constructor. .setTickRandomly(true); Then add this - runs per tick. public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
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Have you applied in your proxy - I don't think so :[ proxy.initRenderes()
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[1.7.2][Solved]damaged item not working in crafting recipie
coolboy4531 replied to dude22072's topic in Modder Support
Maybe - because the item has a metadata when its damaged? Try using OreDictionary.WILDCARD_VALUE as the metadata (item damage) -
I don't think hes using 1.6.
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A good place to start is in BlockRedstoneOre.
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If you are using 1.7.x, you also need to use lang files as LanguageRegistry is no longer supported.
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You could however get the block the player is standing on and ONLY affecting the block that the player is standing on - setting it back [to the original slipperiness] if the player is not on it.
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MinecraftServer.getServer() returns null! [Help]
coolboy4531 replied to Nimolo's topic in Modder Support
Packets are the easiest things I've used. -
Give us your main class - AND - your crash report.
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I hope you know - if getRenderType() returns -1, it will render as BlockSign. getRenderType() - render types http://pastebin.com/kp4v1uyz - K, let's get on topic (well more on topic) - Have you registered your block - with your render stuff?
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[1.7.2] [solved] Achievements not activating?
coolboy4531 replied to dude22072's topic in Modder Support
Yeah, I hoped people would actually use their IDE for sources. Seriously, people need to start learning on their own instead of people giving them answers (code, in this case). -
We need some real verification from Forge. From what I think (in my perspective) I don't think Forge checks for (GameRegistry.#) in custom classes - they only check for it in the PreInit method like I said below. And for the .setCreativeTab(#) - I really don't know. Like said, above, could be something with your CryTabs class (please show us it).
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From what I remember I don't think (hitEntity) is a valid method in whatever item you are using. Try putting @Override on the method - to ensure that method exists (and works).
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Give the player a movement speed (speed buff) of 127 - it completely removes movement because its beyond fast.
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y u haz to b so lazy - from what I remember I don't think Forge checks for that crap (idk really) but what I think is that GameRegistry is only read during preInit.
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Is there a way to draw on the Minecraft main-menu (home screen) where it says mods loaded - and others? I have recently started to work with GUIs and events that can help me, but I'm completely stumped. - Don't have any code to put in, tried looking at how forge does it, but didn't really find it. What I'm trying to do: > Kind of like a MOTD -ish type of thing that changes each day with a text file. Any help would be greatly appreciated
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We need to see your BlockExtender class - to make sure you are applying correct and functional code.
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You show us your main class, and hope that (dear god) we don't explode.
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They aren't called by their specific name - they have metadata. The way to get the item (for example, bonemeal) is to get it by its metadata. (Items.dye, int metadata) Bonemeal is Dye (metadata: 15) Items.dye, 15.