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coolboy4531

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Everything posted by coolboy4531

  1. Why did you input posX for all fields?
  2. par2, par3, and par4 are the X, Y, and Z coords. You can get those coords by getting the players position - use casting if required. player.posX, player.posY, player.posZ
  3. Can I see your entire main class - as of now?
  4. I don't know but don't you have to run your proxy's RenderInformation() in your PreInit? (might be wrong)
  5. Don't know. Maybe you have to override the method that checks if the metadata is 7 when you break it - then drops the item.
  6. Add this in your class constructor. .setTickRandomly(true); Then add this - runs per tick. public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
  7. Have you applied in your proxy - I don't think so :[ proxy.initRenderes()
  8. Maybe - because the item has a metadata when its damaged? Try using OreDictionary.WILDCARD_VALUE as the metadata (item damage)
  9. I don't think hes using 1.6.
  10. A good place to start is in BlockRedstoneOre.
  11. If you are using 1.7.x, you also need to use lang files as LanguageRegistry is no longer supported.
  12. You could however get the block the player is standing on and ONLY affecting the block that the player is standing on - setting it back [to the original slipperiness] if the player is not on it.
  13. Packets are the easiest things I've used.
  14. Give us your main class - AND - your crash report.
  15. I hope you know - if getRenderType() returns -1, it will render as BlockSign. getRenderType() - render types http://pastebin.com/kp4v1uyz - K, let's get on topic (well more on topic) - Have you registered your block - with your render stuff?
  16. Yeah, I hoped people would actually use their IDE for sources. Seriously, people need to start learning on their own instead of people giving them answers (code, in this case).
  17. We need some real verification from Forge. From what I think (in my perspective) I don't think Forge checks for (GameRegistry.#) in custom classes - they only check for it in the PreInit method like I said below. And for the .setCreativeTab(#) - I really don't know. Like said, above, could be something with your CryTabs class (please show us it).
  18. From what I remember I don't think (hitEntity) is a valid method in whatever item you are using. Try putting @Override on the method - to ensure that method exists (and works).
  19. Give the player a movement speed (speed buff) of 127 - it completely removes movement because its beyond fast.
  20. y u haz to b so lazy - from what I remember I don't think Forge checks for that crap (idk really) but what I think is that GameRegistry is only read during preInit.
  21. Is there a way to draw on the Minecraft main-menu (home screen) where it says mods loaded - and others? I have recently started to work with GUIs and events that can help me, but I'm completely stumped. - Don't have any code to put in, tried looking at how forge does it, but didn't really find it. What I'm trying to do: > Kind of like a MOTD -ish type of thing that changes each day with a text file. Any help would be greatly appreciated
  22. We need to see your BlockExtender class - to make sure you are applying correct and functional code.
  23. You show us your main class, and hope that (dear god) we don't explode.
  24. They aren't called by their specific name - they have metadata. The way to get the item (for example, bonemeal) is to get it by its metadata. (Items.dye, int metadata) Bonemeal is Dye (metadata: 15) Items.dye, 15.
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