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  • Sterling00

Sterling00

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  • Content Count

    9
  • Joined

    January 5
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    Monday at 04:00 PM
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Sterling00 last won the day on January 6

Sterling00 had the most liked content!

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About Sterling00

  • Rank
    Tree Puncher

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  • Gender
    Male
  • Location
    Germany

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  1. Sterling00

    How to setup a server

    Sterling00 replied to OttersMeep's topic in Support & Bug Reports

    Can you place vanilla blocks? And are all the mods also loaded on the server?
    • January 6
    • 12 replies
  2. Sterling00

    [1.16.4] I cant create a mob. Please help

    Sterling00 replied to Klarks's topic in Modder Support

    It is only returning the attributes. To set your own attributes change the "MobEntity.setCustomAttributes().create()" to YourEntityClass.func_234188_eI_().create(). I would recommend to rename "func_234188_eI_" to "setCustomAttributes" or something similar though
    • January 6
    • 7 replies
      • 1
      • Like
  3. Sterling00

    [1.16.4] I cant create a mob. Please help

    Sterling00 replied to Klarks's topic in Modder Support

    Also you should propably rename the "MobEntity" file to something like gsCowEntity to differ from the MobEntity class by Minecraft.
    • January 6
    • 7 replies
      • 1
      • Like
  4. Sterling00

    [1.16.4] I cant create a mob. Please help

    Sterling00 replied to Klarks's topic in Modder Support

    I think this is caused by the fact that you did not create the cows attributes. In your main class cunstructor do: // Register the setup method for modloading bus.addListener(this::setup); and add the method: private void setup (final FMLCommonSetupEvent event) { event.enqueueWork(() -> { GlobalEntityTypeAttributes.put(ModEntityTypes.GS_COW.get(), MobEntity.setCustomAttributes().create() } }
    • January 6
    • 7 replies
      • 1
      • Like
  5. Sterling00

    Make player stand on custom entity

    Sterling00 replied to Sterling00's topic in Modder Support

    I found it! For everyone, its this little function: @Override public boolean func_241845_aY() { return this.isAlive(); } However the name of it depends on the mapping, doesnt it? Just search for a function that does the same thing in the Shulker entity class then. Or look at entity#canCollide
    • January 6
    • 3 replies
  6. Sterling00

    [1.16.4] I cant create a mob. Please help

    Sterling00 replied to Klarks's topic in Modder Support

    Please clarify, what exactly is not working?
    • January 6
    • 7 replies
  7. Sterling00

    Process 'command 'C:\Program Files\Java\jdk1.8.0_271\bin\java.exe'' finished with non-zero exit value 1

    Sterling00 replied to Pingwin3D's topic in Support & Bug Reports

    I believe the ModId in mods.toml and in your main mod class arent matching. Are you sure that your @Mod(...) tag in your main mod class contains the correct ModId?
    • January 6
    • 6 replies
      • 1
      • Like
  8. Sterling00

    Make player stand on custom entity

    Sterling00 replied to Sterling00's topic in Modder Support

    Sorry I should have mentioned this. I already tried it and it doesent work
    • January 6
    • 3 replies
  9. Sterling00

    Make player stand on custom entity

    Sterling00 posted a topic in Modder Support

    As part of a bigger mod that adds alot of new creatures, I wanted to add an entity that behaves just like any other entity except that the Player can stand on top of it. Pretty similar to the Shulker entity. I already scanned the whole Shulker entity code to find what is causing the Player to be able to walk, jump and sneak on them but I cannot seem to find it. What am I missing? Or are there other ideas to add this behavior? I already tried setting the players Y motion to 0 when colliding with the entity. As well as boosting the player up when there is the entity beneath. But nothing makes it feel like standing on a block. Any help is much appreciated
    • January 5
    • 3 replies
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