Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

DmitryLovin

Members
  • Content Count

    7
  • Joined

  • Last visited

Community Reputation

0 Neutral

About DmitryLovin

  • Rank
    Tree Puncher

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Well, I kinda fixed it: for(HeadPack pack:ipack){ Minecraft.getInstance().getResourcePackList().addPackFinder( (infoConsumer, infoFactory) -> { infoConsumer.accept(infoFactory.create(pack.getName(), true,()->pack,pack, new PackMetadataSection(new StringTextComponent(pack.getName()),6),ResourcePackInfo.Priority.BOTTOM,IPackNameDecorator.BUILTIN)); } ); } But it works only after I reload packs or something, keep looking what I did wrong. upd: I guess I still need to add it in ResourceManager manually like before as wel
  2. As I know, it calls when fml (forge mod loader) finish to load itself, so even before mods start to load. Sorry I was wrong. This thing works fine, thanks, but now my IResourcePack implementation method doesn't work. I guess I do it absolutely wrong: for(HeadPack pack:ipack){ ((SimpleReloadableResourceManager) Minecraft.getInstance().getResourceManager()).addResourcePack(pack); } ((SimpleReloadableResourceManager) Minecraft.getInstance().getResourceManager()).addReloadListener((s,rM,pP,rP,bE,gE)->{ return CompletableFuture. supplyAsync
  3. As I know, it calls when fml (forge mod loader) finish to load itself, so even before mods start to load.
  4. Hello. In my mod I need run method after all mods have been loaded, the reason is EntityType.byKey method. Briefly, mod is rendering mob's icons, where and why doesn't matter. Generation of these icons is not the fastest thing, so mod generate them once and save as files, and using IResourcePack implementation then. For rendering icons im using hashmap with EntityType as a key (to check should I render it or not), I tested and it is faster than using some sort of EntityType string as a key. So, I was trying to load all those icons in init state, but EntityTypes doesn't exis
  5. I only need client player inventory, so it might help, thank you.
  6. I want to render animation for recently chenged items.
  7. Is there a way to handle vanilla packet (SSetSlotPacket to be exact). Part of the vanilla handler do this: itemstack.setAnimationsToGo(5); but only if item in hotbar slots, I want to do it for any item. I know the way to do it without packets, just check for changing in inventory every tick, but I don't think it is a good idea (don't know why) and trying to find another way.
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.