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Nyko

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  1. do you know when the PR will be add to Forge?
  2. Hey Guys, i have a create a custom Mountain Biome called Heighland for the Overworld with the following Biome Settings: public static Supplier<Biome> createHeighland() { Biome.BiomeBuilder biomeBuilder = new Biome.BiomeBuilder(); ... biomeBuilder.depth(3.2F); biomeBuilder.scale(0.1F); biomeBuilder.temperature(2.0F); return biomeBuilder::build; } the Heighland Biome has a few Subtypes like Grass Heighlands, DesertHeighlands and so on my problem is now that all Biomes have a Snow Layer and water turns into ice, but it should not since the temperature of the Biome is set to 2.0 which should be hot like the normal Desert or the Nether Biomes any ideas how to fis this?
  3. sorry for the question but when will the example mod be released
  4. so that would generate the feature like the coal ore in the picture: .range(new RangeDecoratorConfiguration(TrapezoidHeight.of(VerticalAnchor.absolute(0), VerticalAnchor.absolute(192), 96)))
  5. omg i stupid Another question what is the difference between Decoratable#rangeUniform and Decoratable#rangeTriangle
  6. okay thanks do you have an idea what i can do instead with a RenderDistance of 8 yes (i normally use the max value)😁
  7. sorry, for asking but is it possible that the VerticalAnchor only work in the positive direction, because i move currently my features into the new world height (-1024<->1024) and if the VerticalAnchor is negativ they will not generate
  8. thanks work perfect
  9. where do I have to put the file (overworld.json)
  10. can I only use the vanilla values, so like y_min=-64 and height=384 or its possible to create a larger world? so like y_min=-256 and height= 512?
  11. Minecraft 1.17 update is out and the Forge version is finally out too, vanilla's datapack makes it possible to change the height of the world, is this also possible for a mod? if it is possible how do i change the height?
  12. thanks, I changed my event like this and it works @SubscribeEvent public static void biomeLoadingRemove(BiomeLoadingEvent event) { Category category = event.getCategory(); BiomeGenerationSettingsBuilder genBuilder = event.getGeneration(); if (category == Category.THEEND) { } else if (category == Category.NETHER) { } else { for (Decoration stage : GenerationStage.Decoration.values()) { genBuilder.getFeatures(stage).removeIf((supplier) -> { ConfiguredFeature<?, ?> configuredFeature = supplier.get(); for (ConfiguredFeature<?, ?> feature : configuredFeature.getFeatures().collect(Collectors.toList())) { if (feature.feature instanceof OreFeature) { return true; } } return false; }); } } }
  13. As the title suggests, I can modify vanilla biome, more precisely, I cannot remove any feature. The one below is currently my BiomeLoadingEvent in which I am trying to remove all OreFetures from all overworld vanilla biomes. I've tried a lot of manual iterating, removeIf, but all of them return false when checking for the correct feature. @SubscribeEvent public static void biomeLoadingRemove(BiomeLoadingEvent event) { Category category = event.getCategory(); BiomeGenerationSettingsBuilder genBuilder = event.getGeneration(); if (category == Category.THEEND) { } else if (category == Category.NETHER) { } else { for (Decoration stage : GenerationStage.Decoration.values()) { genBuilder.getFeatures(stage).removeIf((supplier) -> { ConfiguredFeature<?, ?> configuredFeature = supplier.get(); return configuredFeature.feature() instanceof OreFeature; }); } } } am I doing something wrong, and if so, what? thanks for replies
  14. learn basic java, mod means modification, also this class from your own mod and not from minecraft forge api which is why you have to create this class first due the error if you want to create a custom dimension expand the dimension class (net.minecraft.world.dimension.Dimension) or anywhere in (net.minecraft.world)
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