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Nyko

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About Nyko

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    Tree Puncher

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  1. As the title suggests, I would like to add a mod written by myself to my mod as a library, because it contains a few methods and classes that I can use very well in my new mod. now my question i can simply add the mod as a library to my project? and if so, do i have to add something to my mod / gradle that minecraft know that this mod is needed?
  2. okay I think my question was not very clear, I know that a TER needs a model but where does the Bell TER get the model from since it does not have the eg. the shulkerchest has its own Java model
  3. in the model of the bell or in which json file do you mean?
  4. I'm currently working on a mod that should add industry things. now i have encountered the following problem: when my machine has got electricity, a wheel should turn now my question is it possible to move a part / group of the json model? I looked at the bell as an example and tried to understand how exactly Minecraft annoyed the bell to ring, but I don't understand where minecraft gets the model of the bell from. how does minecraft create the model?
  5. thanks for the info, since the whole thing sounds pretty complicated, I will probably not change it
  6. it is possible to create a custom save format Edit: or copy one from a old version like 1.15
  7. I'm currently writing a mod in which I change vanilla features and add a few new features (from version 1.17). now I want or try to enlarge the world size (height). since i have no idea if this is possible and if so. which I would then have to overwrite. my goal would be to expand the world by 128 down (to -128) and 64 up (to 320). I assume that the whole thing will not be easy because I have to overwrite the whole world generation (ores, caves, decoration, etc).
  8. okay since i probably misunderstood something. I thought I had to override another method thanks now it works
  9. I changed that which method? what do I have to overwrite?
  10. what do I have to change so that the button works correctly or can I remove the CUpdateBeaconPacket?
  11. this is the repository of my mod https://github.com/Nyko-y/Nyko/tree/master/VanillaEdit/src/main/java/net/nyko
  12. I have already overwritten this method: This is my container class (there is the method you mean, or is there another one): private final IInventory tileBeacon = new Inventory(1) { @Override public boolean isItemValidForSlot(int index, ItemStack stack) { return stack.getItem().isIn(ItemTags.BEACON_PAYMENT_ITEMS); } @Override public int getInventoryStackLimit() { return 1; } }; private final ModBeaconContainer.BeaconSlot beaconSlot; private final IWorldPosCallable worldPosCallable; private final IIntArray field_216972_f; public ModBeaconContainer(int
  13. hey i'm new to minecraft modding, but have been programming more or less good java for some time now. I've read the forge doc and a few topics here in the forum about overwriting and changing vanilla elements. which helped me to overwrite the beacon, but now I have an error that I cannot explain to myself. the beacon works so far (block, item, container, tileentity- / render). only something is wrong with the screen when I put an activation item in the slot and press the Confirm button, the screen is closed and the item drops, and I don't get any effects. what i find s
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