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troublemaker_47

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About troublemaker_47

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  1. well i do know java but i am not experienced at all with minecrat modding
  2. when i type override addInformation it says cannot resolve symbol addInformation
  3. i know that they are the same implementation of addinformation. so does that mean that i have to call it like this MY_ITEM.addInformation
  4. Will it still work if all my items were in the same class
  5. Hello i am creating a mod to add new features and items to minecraft but i need to set a custom description to help the user know how to use the item. Can anyone help me do the custom descriptions? My forge version is 1.16.5-36.0.43 All the files are in my github troublemaker-47/better-armour (github.com)
  6. now i get it. Tank you so much you have really made my day
  7. Thank you but do i have to declare Feature
  8. Thank you but do i have to declare Feature
  9. By the way do you know how to resolve this??? Bad return type in lambda expression: Ingredient cannot be converted to ConfiguredFeature<?, ?> @SubscribeEvent public static void onBiomeLoading(final BiomeLoadingEvent event) { if (event.getCategory() != Biome.Category.NETHER && event.getCategory() != Biome.Category.THEEND) { OreFeatureConfig feature = new OreFeatureConfig(OreFeatureConfig.FillerBlockType.BASE_STONE_OVERWORLD, RegistryHandler.MY_ORE.get().getDefaultState(), 6); event.getGeneration().getFeatures(GenerationStage.Decoration.
  10. Thank you so much i think i now hava everything i need
  11. Thank You So Much. But can you tell me where can i find the vanilla default ore generation file
  12. Btw can i substitute if (event.getCategory() == Biome.Category.TAIGA || event.getCategory() == Biome.Category.SWAMP) for something that can include all the overworld biomes
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