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Everything posted by troublemaker_47

  1. well i do know java but i am not experienced at all with minecrat modding
  2. when i type override addInformation it says cannot resolve symbol addInformation
  3. i know that they are the same implementation of addinformation. so does that mean that i have to call it like this MY_ITEM.addInformation
  4. Will it still work if all my items were in the same class
  5. Hello i am creating a mod to add new features and items to minecraft but i need to set a custom description to help the user know how to use the item. Can anyone help me do the custom descriptions? My forge version is 1.16.5-36.0.43 All the files are in my github troublemaker-47/better-armour (github.com)
  6. now i get it. Tank you so much you have really made my day
  7. Thank you but do i have to declare Feature
  8. Thank you but do i have to declare Feature
  9. By the way do you know how to resolve this??? Bad return type in lambda expression: Ingredient cannot be converted to ConfiguredFeature<?, ?> @SubscribeEvent public static void onBiomeLoading(final BiomeLoadingEvent event) { if (event.getCategory() != Biome.Category.NETHER && event.getCategory() != Biome.Category.THEEND) { OreFeatureConfig feature = new OreFeatureConfig(OreFeatureConfig.FillerBlockType.BASE_STONE_OVERWORLD, RegistryHandler.MY_ORE.get().getDefaultState(), 6); event.getGeneration().getFeatures(GenerationStage.Decoration.UNDERGROUND_ORES).add( () -> { Ingredient.fromItems(RegistryHandler.MY_ORE.get()); return Ingredient.fromItems(RegistryHandler.MY_ORE.get());<------- //here is the error } ); } }
  10. Thank you so much i think i now hava everything i need
  11. Thank You So Much. But can you tell me where can i find the vanilla default ore generation file
  12. Btw can i substitute if (event.getCategory() == Biome.Category.TAIGA || event.getCategory() == Biome.Category.SWAMP) for something that can include all the overworld biomes
  13. I know that i can take a look at that but i dont know where to find it
  14. Hello, i am trting to create a mod in minecraft, i pretty much completed it all, but the part that i cant get to work is the custom ore generation. Can somebody please tell me what else can i use besides CountRangeConfig which does not exist.
  15. Sorry for bothering you once again but can you write the code that would teleport the player that amount of blocks ahead once i have player.getLookVec().scale(2.0F).add(player.getPositionVec());
  16. I have taken a look at said class but the only thing that i can access from said class in the register method.
  17. I already figured how to scale and add the values together but i dont know the syntax for TeleportCommand
  18. Hello, I am a beginner minecraft modder and i have some problems with a bit of code that would teleport the player in the direction he's facing.can anyone tell me How to merge these lines together: player.getLookVec().scale(2.0F).add(player.getPositionVec()); TeleportCommand; P.S: i need this to work in minecraft 1.16.5-36.0.15 @diesieben07 Can you please help me?
  19. Can you please tell me how to use the teleportcommand method or its syntax. @diesieben07
  20. Small update!! I found the way to scale and add the lookvec to positionvec, but i still dont know how to teleport the player to that location.it would be very helpful if you could tell me which teleportation method i should use Thanks in advance public static void OnSwordClick (PlayerInteractEvent.RightClickItem event){ LivingEntity player = event.getEntityLiving(); if (player.getHeldItemMainhand().getItem() == myItem){ player.getLookVec().scale(2.0F).add(player.getPositionVec()); } } can you tell me if it is correct @diesieben07
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