Skullblade
Members-
Posts
102 -
Joined
-
Last visited
Everything posted by Skullblade
-
How do I make a Custom Armor Model for 1.16?
Skullblade replied to Skullblade's topic in Modder Support
Ok, I made a package in my java directory for it and put in the model. I also moved the model texture to a package in resources. -
How do I make a Custom Armor Model for 1.16?
Skullblade replied to Skullblade's topic in Modder Support
Is there a specific file I should put the class in? -
How do I make a Custom Armor Model for 1.16?
Skullblade replied to Skullblade's topic in Modder Support
I did. Now what? -
How do I make a Custom Armor Model for 1.16?
Skullblade replied to Skullblade's topic in Modder Support
I could still use help here. -
How do I make a Custom Armor Model for 1.16?
Skullblade replied to Skullblade's topic in Modder Support
Not exactly sure how to do that... -
I'm designing an armor set that has a custom 3d model different from the 3d model of traditional armors such as Iron, Diamond, and Netherite. How would I do that? (I know I need to make a model with blockbench, but then what?)
-
I needed to put an 's' at the end of block. Thanks for the help! I only wish I had saw it earlier so as to not waste your time.
-
What details do you need?
-
One, I don't know how to make Git repos... Also, I looked into that link and @ObjectHolder. The game runs exactly the same as before. Doesn't fix my problem.
-
The console isn't giving me any errors. The game opens fine, it just doesn't render the right texture. It renders that strange black and purple checkered pattern that appears when a texture is broken in Minecraft. Also, where would I even put @ObjectHolder?
-
Earlier, you may have seen my post about an error whilst creating a block. Now, after loading into the game, I am met by a purple and black cube, rather than the texture I had made by it. I'm not sure what part of the texture is broken, so I'll provide my code and the texture and hope someone can figure out where I made my error. If you need more code, let me know.
-
.lightLevel() causes errors in my code. (1.16)
Skullblade replied to Skullblade's topic in Modder Support
Found it, thank you! -
.lightLevel() causes errors in my code. (1.16)
Skullblade replied to Skullblade's topic in Modder Support
Cannot resolve method 'setRegistryName' in 'Properties' -
.lightLevel() causes errors in my code. (1.16)
Skullblade replied to Skullblade's topic in Modder Support
As I said, removing .lightLevel() gives setRegistryName an error. -
I'm creating a block following HarryTalks' tutorial. I don't want it to glow like glowstone or sea lanterns, so I set .lightLevel() to 0. I get an error that .lightLevel can't take integers. I try removing it entirely and setRegistryName gets an error. @SubscribeEvent public static void registerBlocks(final RegistryEvent.Register<Block> event) { event.getRegistry().registerAll ( BlockList.argentum_block = new Block(Block.Properties.of(Material.METAL).strength(2.0f, 3.0f).lightLevel(0).sound(SoundType.METAL).setRegistryName(location("argentum_block"))) ); }
-
I didn't expect to run into a viewer here, lol. I'll have a video on the mod when I finish it.
-
Thanks for the help, HarryTalks has the majority of what I need.
-
I asked this question before, but I got confusing answers that didn't solve everything. The mod I'm making is heavily mob-based, so if I can't create entities, then the whole thing has to be scrapped. I want to know the entire process of making an entity. I want to know how to connect a 3d model to code, how to register an entity, everything.
-
I found it in "Gradle: net.minecraftforge:forge1.16.5-36.1.0_mapped_official_1.16.5/forge-1.16.5_36.1.0_mapped_official_1.16.5-recomp.jar/net/minecraft/entity/monster" Thank you.
-
I think I found the dependencies, known as "External Libraries." There's a ton of folders though, and I don't know where to look. I can find block and item data just fine, but the entity data seems separate.
-
Would these classes be found somewhere in the .minecraft folder?
-
So I can copy and paste the Zombie code into my class, or do I have to translate it? If so... well, I don't know how to do something like that.
-
That sounds like replacing an old vanilla entity with a new one. I want to make a brand new one, but I don't know how to do that. Could you direct me to a tutorial or something?
-
I'm new to modding, okay? There's no tutorials online that I can find, so I'm guessing here.