Everything posted by Draco18s
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blockstate contaner? im not sure help plx
Functions aren't magic. They do things. There's plenty of reasons to have more than one constructor, but they're not required.
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blockstate contaner? im not sure help plx
You delete the file in your local repository, push a commit, and sync. So remove the method you don't need. If they're identical, you don't need one of them. This is like having a shopping list that says: Milk Bread Milk
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blockstate contaner? im not sure help plx
- blockstate contaner? im not sure help plx
Yeah, do that. Your block does not override createBlockState() and yet it tries to have properties.- "The game crashed whilst exception generating new chunk" Help?
Complain to the mod that's crashing (biomesoplenty). This forum is for people who MAKE mods.- Why doesn’t Forge use the JRE shipped with Minecraft?
I've been there. My tablet doesn't know the word "do"- Format Block Forge 1.12
I'll admit I might be wrong, its been a while since I messed with it.- Format Block Forge 1.12
http://www.vogella.com/tutorials/EclipseDebugging/article.html- Why doesn’t Forge use the JRE shipped with Minecraft?
- Format Block Forge 1.12
Quick: Name a block that emits particles- Format Block Forge 1.12
Is your texture going to be transparent? No? Use opaque. Look at where vanilla makes particles.- Format Block Forge 1.12
Or the block class...- Format Block Forge 1.12
Its an issue with z-sorting. But without giving us the model and block classes we literally can't help you. Also:- Format Block Forge 1.12
and its not xEnd, yEnd, its xWidth and yHeight.- Format Block Forge 1.12
Same goes for the UV coordinates (almost: they're actually start and size), measured from the top left corner IIRC- [Solved] How Do I Send Information to the GUI if I use ItemHandlers
Packets.- [Solved] Question Texture Block Forge 1.12
Huh?- [1.12.2] MultiBlock Structure Pattern Recognition Best Practices
You missed the fact that my example layout was 6x5 didn't you?- Why doesn’t Forge use the JRE shipped with Minecraft?
Note that for programming you also need the JDK...which Minecraft does not autodownload.- [1.12.2] MultiBlock Structure Pattern Recognition Best Practices
I swear, you're either misrepresenting the argument on purpose in order to create strawman or you're actually not understanding it. Lets take this layout: The left side is just a mirror of the right, so I'm not bothering to draw its offsets. If we want to rotate it, we get this: Notice how two of the positions (besides the center) remain filled, even though they are different parts of the whole layout: This is because of how rotations work: they swap the X and Z values (and sometimes flip their sign). https://math.stackexchange.com/questions/1330161/how-to-rotate-points-through-90-degree In order to make what we want to happen, we treat things as relative. Instead of +2X we call it +2R. if Facing.Forward.Z is our Forward offset (moves up under no rotation) and Facing.Forward.X is our Right offset (moves right under no rotation) We'll do this process by focusing only on this blue block: In this orientation it's +1F,+2R. Lets animate that. Now lets rotate it 90 degrees. HOLY SHIT IT WORKS- [1.12.2] MultiBlock Structure Pattern Recognition Best Practices
No its not. Two blocks to the right? pos.offsetZ(Facing.getX() * 2).offsetX(Facing.getZ() * 2) Three blocks left and one up? pos.offsetZ(Facing.getX() * -3).offsetX(Facing.getZ() * -3).offset(Facing.UP) There's always a point from which you can perform all of these calculations and there is no rotation that this doesn't support (unless you want your machines to be constructed on their *sides* too, but even THAT functions if you do it right). It doesn't support mirroring very well, but you CAN do it. The whole even/odd things it moot too. If its an even number of blocks your "center" is just offset to the side a bit, one side extends 1 block away from "center" and the other side extends 2. I dare you to construct something that when rotated does not appear identical to a reference frame rotated the by same amount.- [1.12.2] MultiBlock Structure Pattern Recognition Best Practices
Not really. If you do all your offsets based on a Facing (and Facing has a getOffset method) you don't even need to think about it. "This block is 1 forward" -> pos.offsetX(Facing.getX()).offsetZ(Facing.getZ()) "This block should be one to the right" -> pos.offsetZ(Facing.getX()).offsetX(Facing.getZ()) Then you just loop over the horizontal facing values.- [SOLVED] Chunk done loading event?
https://github.com/RIS-Mods/RIS-Minimap/blob/master/src/main/java/com/deerangle/render/MinimapCacher.java#L93-L94 That doesn't look right. You should use << 4 Ditto here: https://github.com/RIS-Mods/RIS-Minimap/blob/master/src/main/java/com/deerangle/render/MinimapCacher.java#L107- [SOLVED] Chunk done loading event?
I did not ask for a stack trace, as the fact that your code is invoking a chunk load event was already self evident. What I want is your code.- [1.12.2] Work with inventory
And why do you think that? - blockstate contaner? im not sure help plx
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