Everything posted by Draco18s
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[Solved] [1.9] Can't Rotate block on the z-axis
The closest you can get is 3 consecutive rotations: "+x, +y, -x" (all rotations 90 degrees). The problem is I don't think the json supports two rotations on the same axis. This is, of course, assuming that all 6 sides are uniquely textured (e.g. a die) and that +z is uniquely different than all sequences of a single rotation on x, y, or both.
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[1.7.10] Help Compiling Thaumic Tinkerer 1.7-Final
You don't have EnderIO's API/source/whatever available for the compiler.
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[1.7.10] Help Compiling Thaumic Tinkerer 1.7-Final
You don't have EnderIO's API/source/whatever available for the compiler.
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[1.7.10][Solved-ka] TileEntity "Ticking block Entity"
Or more generally: "Golly gee willackers, what happens if there are no players near it?"
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[1.7.10][Solved-ka] TileEntity "Ticking block Entity"
Or more generally: "Golly gee willackers, what happens if there are no players near it?"
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[1.9.4] [UNSOLVED] Build Number
nameOfJarTask isn't supposed to be literal. Jesus, whatever was inside releaseJars already was supposed to stay there. "nameOfJarTask" was literally a "foo bar baz."
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[1.9.4] [UNSOLVED] Build Number
nameOfJarTask isn't supposed to be literal. Jesus, whatever was inside releaseJars already was supposed to stay there. "nameOfJarTask" was literally a "foo bar baz."
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[1.9.4] Creating an IInventory using a TileEntity
super() only handles the basic TE info. You need to call myStacks.writeToNBT() Or the capability.writeToNTB() I haven't poked 1.9 yet.
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[1.9.4] Creating an IInventory using a TileEntity
super() only handles the basic TE info. You need to call myStacks.writeToNBT() Or the capability.writeToNTB() I haven't poked 1.9 yet.
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[1.7.10] [SOLVED] Custom model is invisible
You never call registerRenderInfo
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[1.7.10] [SOLVED] Custom model is invisible
You never call registerRenderInfo
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[1.7.10] Help Compiling an edit of Thaumic Tinkerer
Line 81
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[1.7.10] Help Compiling an edit of Thaumic Tinkerer
Line 81
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[1.7.10] [SOLVED] Custom model is invisible
Your code: WRONG Correct code: @Instance(Strings.MODID) public static MainRegistry instance; //FORGE DOES IT FOR YOU As for the TE registration, what you have is (essentially) correct.
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[1.7.10] [SOLVED] Custom model is invisible
Your code: WRONG Correct code: @Instance(Strings.MODID) public static MainRegistry instance; //FORGE DOES IT FOR YOU As for the TE registration, what you have is (essentially) correct.
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[1.9.4] [UNSOLVED] Build Number
Option 2 is take this: #2: task releaseJars(type: Copy) { from nameOfJarTask //this already exists, do not touch } make it this: #2: task releaseJars(type: Copy) { from incrementBuildNumber from nameOfJarTask }
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[1.9.4] [UNSOLVED] Build Number
Option 2 is take this: #2: task releaseJars(type: Copy) { from nameOfJarTask //this already exists, do not touch } make it this: #2: task releaseJars(type: Copy) { from incrementBuildNumber from nameOfJarTask }
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[1.7.10] Help Compiling an edit of Thaumic Tinkerer
For compiling with gradle, just look at the gradle build file and put the jar where the build.gradle file says. For example, mine says: compile files('lib/AppleCore-mc1.7.10-1.1.0.jar') That means that in the folder 'lib' adjecent to build.gradle, have a file called 'AppleCore-mc1.7.10-1.1.0.jar' So put the deobf file you got into lib directory. (If the names don't match exactly, change the build.gradle file).
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[1.7.10] Help Compiling an edit of Thaumic Tinkerer
For compiling with gradle, just look at the gradle build file and put the jar where the build.gradle file says. For example, mine says: compile files('lib/AppleCore-mc1.7.10-1.1.0.jar') That means that in the folder 'lib' adjecent to build.gradle, have a file called 'AppleCore-mc1.7.10-1.1.0.jar' So put the deobf file you got into lib directory. (If the names don't match exactly, change the build.gradle file).
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[1.9.4] Creating an IInventory using a TileEntity
I believe Choonster means make it a field. public class TE extends TileEntity { ItemStackHandler myStacks; } I could be wrong though, but that's how I read it.
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[1.9.4] Creating an IInventory using a TileEntity
I believe Choonster means make it a field. public class TE extends TileEntity { ItemStackHandler myStacks; } I could be wrong though, but that's how I read it.
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[1.9.4] Problem with crops
You could write some kind of "crop manager" class that would be able to use 1 class again. But the way you're doing things now will never work: one of the two will always be null when you run the constructor for the other.
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[1.9.4] Problem with crops
You could write some kind of "crop manager" class that would be able to use 1 class again. But the way you're doing things now will never work: one of the two will always be null when you run the constructor for the other.
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[1.7.10] Help Compiling an edit of Thaumic Tinkerer
No.
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[1.7.10] Help Compiling an edit of Thaumic Tinkerer
No.
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