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Draco18s

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Everything posted by Draco18s

  1. Wait a second, if it's a custom block, how is it all vanilla? If you tell it to render a vanilla block but make it run 2 render passes on that vanilla block, that would probably explain why it's crashing - most vanilla blocks don't expect that 2nd pass. I mean that if I wrap my render code in a try...catch it still crashes, and I can't go up any higher because that calling code is in vanilla. Except that I have. @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { renderer.renderStandardBlock(block, x, y, z); return true; } Its all handled by the getIcon(...) methods at that point. http://s17.postimg.org/rp8kqzgf3/2015_02_01_10_19_02.png[/img]
  2. That's funny. public class RenderUnstableBlock implements ISimpleBlockRenderingHandler I seem to be using it just fine.
  3. Correct. I've previously hand-built some really large structures with this block. And prior to genericizing it (so that I could pass a Block to its constructor and it would use the original block's name and texture, returning a new block that looks like it, but has its own behavior) I was able to generate the block into the world. When I turned it into a generic I ended up with an accidental bug that prevented it from replacing the original and I didn't notice for a while. Once I fixed that, I got this crash. No, and I'll be frank. I haven't used break-point debugging in over a decade. :\ I gave it a stab and all I know is that Tesselator#TesselatorVertexState is called and PriorityQueue's first parameter is Tesselator.rawBufferIndex, which has a value of 0. ...except that that is all vanilla. I even completely commented out my renderWorldBlock method in my ISBRH and it still crashes.
  4. Your item receives update ticks (onUpdate), use that.
  5. [23:00:52] [server thread/INFO]: Player823[local:E:6ed7fdcb] logged in with entity id 304 at (1985.300000011921, 4.0, 18.69999998807907) [23:00:52] [server thread/INFO]: Player823 joined the game [23:00:54] [Client thread/FATAL]: Unreported exception thrown! java.lang.IllegalArgumentException at java.util.PriorityQueue.<init>(PriorityQueue.java:152) ~[?:1.7.0_67] at net.minecraft.client.renderer.Tessellator.getVertexState(Tessellator.java:189) ~[Tessellator.class:?] at net.minecraft.client.renderer.WorldRenderer.postRenderBlocks(WorldRenderer.java:274) ~[WorldRenderer.class:?] at net.minecraft.client.renderer.WorldRenderer.updateRenderer(WorldRenderer.java:230) ~[WorldRenderer.class:?] at net.minecraft.client.renderer.RenderGlobal.updateRenderers(RenderGlobal.java:1618) ~[RenderGlobal.class:?] at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1263) ~[EntityRenderer.class:?] at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1087) ~[EntityRenderer.class:?] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1056) ~[Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:951) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:164) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_67] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[?:1.7.0_67] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_67] at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_67] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:78) [start/:?] at GradleStart.main(GradleStart.java:45) [start/:?] [23:00:54] [Client thread/INFO] [sTDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:388]: ---- Minecraft Crash Report ---- // I blame Dinnerbone. Time: 1/31/15 11:00 PM Description: Unexpected error java.lang.IllegalArgumentException at java.util.PriorityQueue.<init>(PriorityQueue.java:152) at net.minecraft.client.renderer.Tessellator.getVertexState(Tessellator.java:189) at net.minecraft.client.renderer.WorldRenderer.postRenderBlocks(WorldRenderer.java:274) at net.minecraft.client.renderer.WorldRenderer.updateRenderer(WorldRenderer.java:230) at net.minecraft.client.renderer.RenderGlobal.updateRenderers(RenderGlobal.java:1618) at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1263) at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1087) at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1056) at net.minecraft.client.Minecraft.run(Minecraft.java:951) at net.minecraft.client.main.Main.main(Main.java:164) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:78) at GradleStart.main(GradleStart.java:45) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at java.util.PriorityQueue.<init>(PriorityQueue.java:152) at net.minecraft.client.renderer.Tessellator.getVertexState(Tessellator.java:189) at net.minecraft.client.renderer.WorldRenderer.postRenderBlocks(WorldRenderer.java:274) at net.minecraft.client.renderer.WorldRenderer.updateRenderer(WorldRenderer.java:230) at net.minecraft.client.renderer.RenderGlobal.updateRenderers(RenderGlobal.java:1618) at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1263) -- Affected level -- Details: Level name: MpServer All players: 1 total; [EntityClientPlayerMP['Player823'/304, l='MpServer', x=1985.30, y=5.62, z=18.70]] Chunk stats: MultiplayerChunkCache: 65, 65 Level seed: 0 Level generator: ID 01 - flat, ver 0. Features enabled: false Level generator options: Level spawn location: World: (1993,4,28), Chunk: (at 9,0,12 in 124,1; contains blocks 1984,0,16 to 1999,255,31), Region: (3,0; contains chunks 96,0 to 127,31, blocks 1536,0,0 to 2047,255,511) Level time: 1134 game time, 1134 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 49 total; [EntityCow['Cow'/137, l='MpServer', x=1974.97, y=9.00, z=37.03], EntityHorse['Horse'/136, l='MpServer', x=1970.94, y=9.00, z=39.00], EntitySlime['Slime'/207, l='MpServer', x=2041.88, y=9.00, z=-18.15], EntitySheep['Sheep'/139, l='MpServer', x=1968.50, y=9.00, z=63.50], EntitySlime['Slime'/138, l='MpServer', x=1977.99, y=9.00, z=38.34], EntitySheep['Sheep'/141, l='MpServer', x=1979.50, y=9.00, z=63.16], EntitySheep['Sheep'/140, l='MpServer', x=1970.16, y=9.00, z=62.69], EntityCow['Cow'/143, l='MpServer', x=1973.50, y=9.00, z=58.50], EntityCow['Cow'/142, l='MpServer', x=1969.22, y=9.00, z=60.78], EntitySheep['Sheep'/129, l='MpServer', x=1958.91, y=9.00, z=32.69], EntityCow['Cow'/128, l='MpServer', x=1955.06, y=9.00, z=38.03], EntitySlime['Slime'/130, l='MpServer', x=1966.78, y=9.00, z=56.81], EntitySheep['Sheep'/135, l='MpServer', x=1974.97, y=9.00, z=17.94], EntitySlime['Slime'/134, l='MpServer', x=1968.04, y=9.00, z=-8.87], EntitySheep['Sheep'/216, l='MpServer', x=2038.09, y=9.00, z=32.34], EntitySheep['Sheep'/217, l='MpServer', x=2047.50, y=9.00, z=33.50], EntitySlime['Slime'/218, l='MpServer', x=2036.31, y=9.00, z=77.63], EntityClientPlayerMP['Player823'/304, l='MpServer', x=1985.30, y=5.62, z=18.70], EntityCow['Cow'/212, l='MpServer', x=2037.09, y=9.00, z=31.22], EntityCow['Cow'/144, l='MpServer', x=1970.75, y=9.00, z=58.22], EntitySlime['Slime'/213, l='MpServer', x=2037.74, y=9.00, z=26.99], EntitySheep['Sheep'/145, l='MpServer', x=1970.97, y=9.00, z=63.94], EntityCow['Cow'/146, l='MpServer', x=1971.56, y=9.00, z=66.09], EntityHorse['Horse'/214, l='MpServer', x=2036.88, y=9.00, z=34.00], EntityCow['Cow'/147, l='MpServer', x=1972.76, y=9.00, z=67.96], EntitySheep['Sheep'/215, l='MpServer', x=2042.78, y=9.00, z=32.50], EntityCow['Cow'/148, l='MpServer', x=1968.50, y=9.00, z=69.50], EntityHorse['Horse'/208, l='MpServer', x=2035.79, y=9.00, z=29.79], EntityCow['Cow'/149, l='MpServer', x=1971.09, y=9.00, z=70.38], EntityHorse['Horse'/209, l='MpServer', x=2035.50, y=9.00, z=28.50], EntityHorse['Horse'/210, l='MpServer', x=2035.50, y=9.00, z=26.50], EntityCow['Cow'/211, l='MpServer', x=2035.94, y=9.00, z=31.41], EntitySlime['Slime'/171, l='MpServer', x=2004.45, y=9.00, z=17.16], EntitySlime['Slime'/170, l='MpServer', x=2002.65, y=9.00, z=-3.35], EntitySlime['Slime'/172, l='MpServer', x=2005.43, y=9.00, z=60.18], EntitySheep['Sheep'/163, l='MpServer', x=1984.59, y=9.00, z=93.41], EntitySlime['Slime'/231, l='MpServer', x=2049.71, y=9.00, z=6.84], EntitySlime['Slime'/162, l='MpServer', x=1986.68, y=9.00, z=48.26], EntityItem['item.tile.stone'/161, l='MpServer', x=1986.50, y=5.13, z=17.13], EntitySlime['Slime'/160, l='MpServer', x=1997.11, y=9.00, z=-23.77], EntitySheep['Sheep'/164, l='MpServer', x=1984.50, y=9.00, z=88.50], EntitySlime['Slime'/188, l='MpServer', x=2025.40, y=9.00, z=-20.66], EntitySlime['Slime'/189, l='MpServer', x=2023.64, y=9.00, z=-24.82], EntityHorse['Horse'/127, l='MpServer', x=1966.59, y=9.00, z=37.72], EntityCow['Cow'/126, l='MpServer', x=1958.19, y=9.00, z=39.16], EntityCow['Cow'/125, l='MpServer', x=1964.19, y=9.00, z=34.31], EntitySlime['Slime'/122, l='MpServer', x=1943.35, y=9.00, z=34.51], EntitySlime['Slime'/121, l='MpServer', x=1951.16, y=9.00, z=29.44], EntitySlime['Slime'/120, l='MpServer', x=1939.31, y=9.00, z=25.98]] Retry entities: 0 total; [] Server brand: fml,forge Server type: Integrated singleplayer server Stacktrace: at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:415) at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2555) at net.minecraft.client.Minecraft.run(Minecraft.java:980) at net.minecraft.client.main.Main.main(Main.java:164) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:78) at GradleStart.main(GradleStart.java:45) -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_67, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 819050080 bytes (781 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 9 mods loaded, 9 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{7.10.85.1291} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{10.13.2.1291} [Minecraft Forge] (forgeSrc-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CustomOreGen{1.0} [CustomOreGen] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available HardLib{1.2.0} [HardLib] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available HarderUnderground{0.1.3} [HarderUnderground] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available HarderOres{0.2.6} [HarderOres] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available HarderWildlife{0.1.5} [HarderWildlife] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ATG{0.10.0} [Alternate Terrain Generation] (ATG-1.7.2-0.10.0-DEV.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Launched Version: 1.7.10 LWJGL: 2.9.1 OpenGL: ATI Radeon HD 5570 GL version 4.2.11566 Compatibility Profile Context, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1) [23:00:54] [Client thread/INFO] [sTDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:398]: #@!@# Game crashed! Crash report saved to: #@!@# Z:\Users\Major\Desktop\Minecraft Tools\Minecraft Modding\forge 1291\eclipse\.\crash-reports\crash-2015-01-31_23.00.54-client.txt [23:00:54] [Client Shutdown Thread/INFO]: Stopping server AL lib: (EE) alc_cleanup: 1 device not closed As far as I have been able to diagnose, this is the result of replacing all of the stone blocks at worldgen with a custom block that renders in both passes. If I don't do the replacement: no crash (and I can place the block in the word by hand just fine) If I don't render the block in both passes: no crash (but it doesn't look right) Thoughts?
  6. That is one task in the list. Take a look at the rest of them, go up the inheritance tree, too.
  7. Oops, your right. I'm still pretty sure you need a block texture json to indicate the particle texture.
  8. public class MyBlock extends BlockContainer { public MyBlock() { this.setTextureName("put something here"); } } Block break particles are based off the BLOCK's texture.
  9. And what problem would that be? I can't look at a block of code and magically understand your problem(s)
  10. Look at the AI task list. It should be pretty obvious.
  11. And you started a whole thread for that, good jorb.
  12. i got it, but now i need to know why the block can't be moved by a piston What material is it? Does it have a TileEntity? Both of these are very important questions you should have already asked yourself.
  13. The player will also be able to swim in it. Because both of those features are hard coded by vanilla to only happen inside water (you cannot down in lava, ever). Type best bet is to recreate the effect yourself using IExtendedProperties
  14. Yes. Immerse the player inside a block that is Material.water
  15. That's the client-side world. The server is undoing all of your changes.
  16. Basic. Fucking. Java.
  17. BlockPos.x? Jesus. It might be xpos, or posx, I haven't actually used 1.8 yet, but I can't imagine its that difficult.
  18. Convert "int x, int y, int z" to BlockPos(x, y, z). Fuck. This is basic java.
  19. Le gasp! Your method signature is wrong and its not being called from anywhere!
  20. Is that function overriding a function from somewhere else? If so, where's your @Override annotation?
  21. Put @Override on the line above the function. What happens?
  22. Just because you typed it out doesn't mean the IDE magically changes the uncompiled code.
  23. No fucking shit. All of the x, y, z position coordinates for blocks changed to BlockPos. Use it.
  24. God damn. I wonder what a BlockPos is...

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