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Draco18s

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Everything posted by Draco18s

  1. Private video is private. Anyway, try setting a color, GL11.glColor_f(1, 1, 1, 1)
  2. You have an AABB code, but what's the problem? All you did is go "Ok, I did this" but didn't explain what's still wrong.
  3. *Groan* No it's not. You need a f*ing reference to an instance of the World class to be able to setBlock. You can't do that with the World class itself. You're basically trying to do this: Integer integer = 10; Integer += 1; //this makes no f*ing sense Except that the first line is missing entirely.
  4. Well, you originally got no trees because neither snow nor ice are a valid block for trees to grow on. The second problem I can't diagnose, as you didn't include the code, but you need to specify the material the trees are made out of.
  5. The dude with five posts figured it out. You (the original poster) need to go learn Java before tinkering around with Minecraft some more. This is a basic concept you need to know before modding can begin.
  6. I use a new world less frequently than that. Usually only if I screw up royally. Generally that's any time it crashes on load.
  7. Sorry I misunderstood yours. I saw code and I saw code that wasn't doing anything useful, so I had to comment on its uselessness.
  8. Here's the line that is throwing the error phoenix.render((Entity)data[1], 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0625f); Hmm. Lets see. The only object here is phoenix, lets go see where that's used elsewhere. protected ModelPhoenixBlastereModel phoenix; THAT'S FUNNY, ITS NEVER ASSIGNED A VALUE. LAWL. NO WONDER IT'S NULL!
  9. See that f=16 part? That makes the explosion bigger.
  10. @Override public void saveNBTData(NBTTagCompound compound) { // here you are creating a new tag NBTTagCompound nbt = new NBTTagCompound(); // and here you save data to the new tag nbt.setTag(EXT_MEC, this.IMEC.saveInventoryToNBT()); //but lets forget to do anything with our variable nbt later // but the tag in the parameter, 'compound', is the tag that will be loaded // you need to save to the tag given by the method parameter: compound.setTag(EXT_MEC, IMEC.saveInventoryToNBT()); //and just duplicate the effort instead! }
  11. Has it occurred to you that you offset your explosion point from where the TNT actually sits?
  12. The latter, probably.
  13. Use the GuiOpenEvent from forge to replace the MainMenu. Which requires copying GuiMainMenu. Which you said you don't want to do.
  14. Read your f*ing error. Null pointer at ItemRender line 45. Look at the f*ing code that's there and figure out which object is null. It's really f*ing obvious. (Hint, there's only one object there that is using references to its properties or methods)
  15. That would be the method you're already bitching about.
  16. ASM. Which is even more advanced.
  17. The basic concept applies to 3D volumes in the same way.
  18. World != world
  19. Well then. Research time.
  20. Your assets is not inside your source directory. I can't see, but there should be a folder called /resources that sits right next to /java inside your /src directory. Assets should be inside that.
  21. Do you know what an AxisAlignedBoundingBox is?
  22. ....Yes. Forge doesn't know what your mod ID is when you start, so it's not going to make the folders for you.
  23. @Override public final NBTTagCompound writeToNBT(NBTTagCompound nbt) { NBTTagCompound tankData = new NBTTagCompound(); super.writeToNBT(tankData); this.writeTankToNBT(tankData); nbt.setCompoundTag(this.name, tankData); return nbt; } Woah. Slow down. First, you've unneccessarily duplicated your functions. You shouldn't need the this.writeTankToNBT(tankData); part at all (not to mention that that function is empty and does nothing). Second, you've marked that function as final. You don't need that. In fact, probably shouldn't have it. I have half a mind saying that because you marked it as final, the function signature changed and it's no longer overriding. Though my other half says not. Either way, you don't need it. Third, don't use this.name as a key...you can't be sure that that name won't change between a save and a load...
  24. Open Block.java ctrl-f collision
  25. Read the chest, go "oh, a chest," read the chest contents, destroy the chest contents, continue as you're already doing.
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