Everything posted by Draco18s
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How to sort minecraft files
Uh? No? The workspace is set up using Python and is written in Java.
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How do I have use mulitple textures for one item such as a compass.
public void registerIcon(IconRegister par1IconRegister){ if(isSwitched){ this.itemIcon = par1IconRegister.registerIcon("shadowRapier2"); } else { this.itemIcon = par1IconRegister.registerIcon("shadowRapier1"); } } You're doing this wrong. You need to register BOTH icons at the same time as the registerIcon function is called ONCE.
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Vanilla Textures on Custom Blocks
That is not true. He says while providing no evidence.
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Vanilla Textures on Custom Blocks
Bad bad bad bad. This duplicates the icon in the sprite sheet, if you do it enough times you'll end up using up more texture memory.
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How to sort minecraft files
Follow Forge's install instructions, it'll do that for you.
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Vanilla Textures on Custom Blocks
Block.name_of_block_you_want.getIcon(side, metadata)
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Username finding
$10 says that te is null.
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[Solved] Item/Block Texture Locations?
Actually the 19th time I've done this. There's a reason I put this on the wiki. Because it's not that freaking difficult, although obtuse.
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MCPC+ restrict Mods?
Not really.
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[Solved] Textures not loading in compiled mod [1.5.2]
Could be. I found #16 to get the link. Could remember #17, wasn't sure if I'd made an 18th or not. It's all so fuzzy when I have to repeat myself so much.
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[Solved] Textures not loading in compiled mod [1.5.2]
All of the stuff you see in eclipse is output to the file when used in the normal game, yes.
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[Solved] Textures not loading in compiled mod [1.5.2]
What is the error thrown when you run the game? It should say "attempted to load texture [path/to/texture] but it was not found. ignoring."
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[Solved] Textures not loading in compiled mod [1.5.2]
Yes, actually.
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[Solved] Textures not loading in compiled mod [1.5.2]
19th duplicate post (I'm starting to lose count)
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Disabling mods? I'm not sure :S
Even if you succeed, the player is going to get kicked from the server when he enters your new dimension if he's carrying any mod items.
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Disabling mods? I'm not sure :S
Why?
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Exploding block without entities
Whoops, a line break f*cked up my parsing of a code segment. Ignore this.
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[UNSOLVED]Adding texture overly to a specific custom Block?
Unfortunately I have no ideas.
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[UNSOLVED]Adding texture overly to a specific custom Block?
Your issue is not the same. The issue in this thread is combining two textures for a SPECIFIC CUSTOM BLOCK. Your issue is drawing on overlay on ALL BLOCKS.
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[UNSOLVED]Adding texture overly to a specific custom Block?
1) Learn how to place your reply into a post with quotes properly 2) What is the error?
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[UNSOLVED]Adding texture overly to a specific custom Block?
Protip: Make sure your custom renderers always return true. Returning false does WEIRD SHIT.
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[UNSOLVED]Adding texture overly to a specific custom Block?
Should do, but if they want it to sort of have a mixed texture... look up the randomite mod he mentioned and look at how that texture blends into the stone background. That has to use alphas to work. It is a little bit more complex, but not too bad. Above method does allow alpha. I'm using it. Image from a thread where I was having an issue, but you can clearly see that I have an overlay on top of stone bricks that is alpha'd.
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[UNSOLVED]Adding texture overly to a specific custom Block?
Eh. All you really need is something like this: renderer.renderStandardBlock(Block.stone, x, y, z); //render normal stone renderer.renderBlockUsingTexture(Block.stone, x, y, z, block.getIcon(0, 0)); //render the overlay
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ModContainer not being recognised as NetworkMod
Link doesn't work And we need your main class file.
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Get Current Minecraft Player
You can, you just have to approach it differently. You are going to need an event hook to listen for players joining the server, then save data into the player that way.
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