Everything posted by Draco18s
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What slot for items is the beacon selector slot?
The process by which you figure out how best to do a Thing when modding: 1) Does Forge or Vanilla offer a hook already? Use it <-- you did not do this 2) No? Make a PR to Forge to add the hook 3) Do something else 4) Ask someone else to make the PR for you 5) Weep 6) Coremod <-- you are here
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What slot for items is the beacon selector slot?
I'm sorry you don't want to do the work necessary to understand how to do things the right way.
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Two hight block of crop
You're going to need to do some fiddling about, but its possible to do.
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[1.15.2] Container Registry doesnt work
Show your TE class.
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What slot for items is the beacon selector slot?
They do.
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Minecraft crashes with eclipse
- Problems with rendering a line (1.15.2)
Note that 1.15 mappings will probably not work on 1.14- [1.14.4] ContainerGUI not syncing with Server
What happens if a client sends a packet with forged (fake) information in it?- [SOLVED][1.15.2] Underwater Crops
That's basically all you should need as far as I understand it.- [1.15.2] Generate ore next to lava
3. Help me update Custom Ore Generation. I already have a distribution written that generates ores near water, changing that to lava would be easy.- [Solved] [1.15.2] Events are not fired
You can do either.- IDE Setup
Don't use modding to learn Java.- IDE Setup
Well the @Mod annotation changed and no longer takes all those parameters.- 1.14.4 Forge mod loader detected missing registry entries
No, you only need to do that if you REMOVE or CHANGE (the registry name of) a block, item, or other registry object.- 1.14.4 Forge mod loader detected missing registry entries
Did you try creating a new world?- IDE Setup
Nothing adds imports automatically, unless you're copying code from a place where it's already imported.- IBlockState interface doesn't exist in my project
Sort of, if you ran the setup command already, then yes. If no, then you need to run the setup command.- IDE Setup
net.minecraftforge.fml.common.Mod;- IBlockState interface doesn't exist in my project
In your IDE under "referenced files" you will find the vanilla and forge source files.- how does the FlowerPotBlock-class know, wich block to show, if put a plant?
...Inside a function? You can call functions from lambda expressions (which are also functions).- how does the FlowerPotBlock-class know, wich block to show, if put a plant?
How do you use a car without any apples?- how does the FlowerPotBlock-class know, wich block to show, if put a plant?
No shit. That's why Problematic Code #14 exists.- Sides problem
- 1.15.2 Adding minecraft.planks tag for a block do not provide vanilla recipes.
Yes. Don't do exactly that thing.- 1.15.2 Adding minecraft.planks tag for a block do not provide vanilla recipes.
https://github.com/SaturninUfolud/PGC/blob/master/java/saturnin_ufolud/pgc/block/PgcBlocks.java#L40 Problematic Code #14 You have a block registry event handler, use it. Or delete that one because you have two. You can't do this here either. Do not, under any circumstances, create a registry entry in any place other than the registry event for that registry object type. - Problems with rendering a line (1.15.2)
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