Everything posted by aritod
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Custom Dimension 1.17?
Thank you! Both of you were very helpful.
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Custom Dimension 1.17?
Hi there. I just switched to forge 1.17.1 but can't find much documentation for what I need. Does anyone know where I can find any documentation on how to create a custom dimension, so a specific pattern to light a portal and when you enter it, it loads the custom dimension?
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Texture file not found (but no compile exception)
Show the code and your debug.log
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Making a custom player-like mob
These should be for you then https://resources.jetbrains.com/storage/products/intellij-idea/docs/IntelliJIDEA_ReferenceCard.pdf But What you're looking for is Ctrl + Shift + N
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Making a custom player-like mob
IntelliJ -> Preferences -> Keymap Or just go Help and search preferences
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Making a custom player-like mob
Depends. What keymap are you using? If you go under Preferences -> Keymap you can check
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How do I make a Custom Armor Model for 1.16?
No problem
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How do I make a Custom Armor Model for 1.16?
Delete line 23 to 27. When instantiating your ArgentumChestplateModel class, give it 1.0F as a parameter.
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How do I make a Custom Armor Model for 1.16?
What exactly is errored?
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How do I make a Custom Armor Model for 1.16?
Hmm. I've been trying to look for a replacement for those but I'm not sure. Seems like there was a big change from 1.15 to 1.16. Try doing your own research maybe. Also, just curious. What exactly happens if you remove all the lines that have that error? Does the armor model partially work? Is there an error?
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How do I make a Custom Armor Model for 1.16?
public ExampleConstructor(float i) { super(i); /.../ } Your model constructor needs a float
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How do I make a Custom Armor Model for 1.16?
Oh. Then extend BipedModel in your Model class and replace setTextureOffset() with texOffs(), textureWidth with texWidth, textureHeight with texHeight. Not sure about body.setRotationPoint() though.
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How do I make a Custom Armor Model for 1.16?
I think you exported the model as an entity from blockbench, as your model class should extend BipedModel. Pick Block/Item this time.
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How do I make a Custom Armor Model for 1.16?
Put package com.skullblade.planeswalkermod.common.models; at the start of your class
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How do I make a Custom Armor Model for 1.16?
And what does it say when you hover over the class name which is underlined red...
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How do I make a Custom Armor Model for 1.16?
Then I'm not sure why you wouldn't be able to import it. Can you show the class?
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How do I make a Custom Armor Model for 1.16?
Uhh I'm not exactly sure what you are doing. Did you export your model as a java class and put in under src/main/java/...? Is the name of your model class ArgentumChestplateModel? You are supposed to instantiate your model class.
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How do I make a Custom Armor Model for 1.16?
This might be the case but you are instantiating the ArgentumChestplate class, instead of ArgentumChestplateModel class.
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How do I make a Custom Armor Model for 1.16?
Ok. I was doing something wrong. Sorry. What you actually need to do is the following (PS: Delete the .json file): 1. Create a custom armor class for each piece of armor that extends ArmorItem public class ArgentumHelmet extends ArmorItem 2. Override getArmorModel and getArmorTexture @Nullable @Override public <A extends BipedModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType armorSlot, A _default) { return null; } @Nullable @Override public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) { return null; } 3. Export your armor model as a Java class and put it in your project 4. Return an instance of your Model Class to getArmorModel() YourModelObject model = new YourModelObject(); model.bipedHeadwear.showModel = armorSlot == EquipmentSlotType.HEAD; model.isChild = _default.isChild; model.isSneak = _default.isSneak; model.isSitting = _default.isSitting; model.rightArmPose = _default.rightArmPose; model.leftArmPose = _default.leftArmPose; return (A) model; 5. Return texture in getArmorTexture() return "modid:textures/models/armor/texture.png"; 6. Instantiate your custom model class instead of ArmorItem when creating your armor piece ...new ArmorItem(...); To ...new ArgentumHelmet(...); Repeat for all other pieces Got this from this thread: If this doesn't work then I suggest doing your own research.
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How do I make a Custom Armor Model for 1.16?
The name of the file matters. It's like making an item. Your item model is not connected to the code, but minecraft searches for the file under /resources/, and reads it, and uses the texture given in the file. For the code, go to the website paste.ee , put a description, a name, and copy and paste your .json code into there. Then click submit. And post a screenshot of your file structure please.
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How do I make a Custom Armor Model for 1.16?
Now it works..? If it doesn't can you post a pastebin of the .json and send a screenshot of your project structure under /resources/
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How do I make a Custom Armor Model for 1.16?
Yes. Go File --> Export --> BlockModel
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How do I make a Custom Armor Model for 1.16?
Uh did you choose 'Modded Entity' when creating your model? You should have chosen Java Block/Item. Doing that, you have the option to export as a BlockModel, which is a .json file.
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How do I make a Custom Armor Model for 1.16?
Ah ok, so what you want to do is this: Export your blockbench model as a .json file. Make sure the .json file's name is the item registry name of your armor. So for example argentum_boots.json Then add the .json file under resources/assets/MOD_ID/models/item For the texture to work put your .png file in resources/assets/MOD_ID/textures/models/armor/ Make sure your armor texture is the one being used in your .json file Edit: Also, for future posts, don't paste images of your code, use a pastebin such as paste.ee or pastebin.com
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Looking for texture designer
I am making a mod and need a texture designer to help me make a custom texture. For more information dm me Aritod#4580 (You will get credit).
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