Thanks bro. People make money on skins, or texture packs. If they are making money on the Game, is that not against the rules?
If I made a texture that contains a dynamic image and then people paid me to change that image is that a no-no?
It's ok, I think I've found this particular problem - it does complain if your Projectile is registered as EntityType.Builder<>.of() with anything other than MobCategory.MISC
For some crazy reason, I registered it with MobCategory.AMBIENT.
This is where having cool examples would really come in handy 😄
Thank you diesieben07
What if the Entity does not extend from LivingEntity? I have the same issue but with a Projectile.
The EntityAttributeCreationEvent only wants LivingEntity:
public void put(EntityType<? extends LivingEntity> entity, AttributeSupplier map)
I was working on a mod a while back, and now I've updated to Forge 1.17.1-37 and I have nearly 12 trillion compilation errors now.
I've been fixing most of them, but I am still quite unclear on getting a fluid from a ForgeFlowingFluid to compile, let alone actually work.
I wish there were an example that I can easily find.