Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

poppakap

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by poppakap

  1. Thanks bro. People make money on skins, or texture packs. If they are making money on the Game, is that not against the rules? If I made a texture that contains a dynamic image and then people paid me to change that image is that a no-no?
  2. Hi, I know that it is forbidden to charge people for your mod, but what are the actual restrictions and where can I find them?
  3. It's ok, I think I've found this particular problem - it does complain if your Projectile is registered as EntityType.Builder<>.of() with anything other than MobCategory.MISC For some crazy reason, I registered it with MobCategory.AMBIENT. This is where having cool examples would really come in handy 😄 Thank you diesieben07
  4. What if the Entity does not extend from LivingEntity? I have the same issue but with a Projectile. The EntityAttributeCreationEvent only wants LivingEntity: public void put(EntityType<? extends LivingEntity> entity, AttributeSupplier map)
  5. Sorry but, where did the RenderingRegistry class move to? It is commented out in the 1.17.1-37 version I have now
  6. I was working on a mod a while back, and now I've updated to Forge 1.17.1-37 and I have nearly 12 trillion compilation errors now. I've been fixing most of them, but I am still quite unclear on getting a fluid from a ForgeFlowingFluid to compile, let alone actually work. I wish there were an example that I can easily find.
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.