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saxon564

Forge Modder
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Everything posted by saxon564

  1. @TGG im sorry but what you said doesnt make much sence to me. @ToGoLink i swear i tried that set up before and it didnt work, but i just tried it again and it did work.... now to figure out why the wings wont stop rotating. Thanks everyone for the help!
  2. @draco ive done that. and that didnt fix the issue. @bren even setting the texture in that file path did nothing to fix the issue. I have done a combination of both of your suggestions too. the only line of code that was modified at all was: private static final ResourceLocation chickenTextures = new ResourceLocation("mochickens:textures/mobs/bluechicken.png"); i moved the texture back to where i did have it. any other ideas?
  3. i thought i understood what you meant but when i tried it, the problem didnt go away. could you please elaborate more on that?
  4. I have looked at several other threads on this and none of them have fixed the problem with the texture not loading. I am not sure what i am doing wrong but some advice would be much appreciated on this. the texture that it is currently showing is the black and purple texture. Error: Code: the path to the texture is: src\minecraft\mods\moChickens\textures\mobs\blueChicken.png
  5. Would it be possible for you to read mods from sub-folders within the mods folder? e.g. .minecraft/mods/<minecraft version>/<your mod here> I dont think im the only one that would like this feature, as it would allow everyone who uses mods to be able to just add new ones to the version they are using and not have to remove the previous versions.
  6. the items ids on the server dont match the item ids for your client, you should check what mod covers the id range and find out what the conflict is.
  7. well lex, you helped with that without really trying with this post after i read that i put the exact path into cmd (the one item i dont use often enough to know how to fully work it), and it worked. thank you. Edit: and yes i know that it gets annoying seeing these topics, but im sorry for not fully understanding what i had to do. Thanks again!
  8. no change other than it now says "Error: Unable to access jarfile minecraftforge.jar" i personally would like to just know how to manually install forge since currently nothing that has been suggested has worked for me.
  9. i downloaded and ran that program but it has done nothing to fix the problem, the only difference right now is that it now asks what i want to open it with. ive tried running it in cmd which says, "Error: Unable to access jarfile minecraftforge" (what i changed the name of the file to, to make it easier to put in.)
  10. It opens fine in winRAR, but every way ive seen on how to get it to run the installer has done nothing. I've run into a dead end here and the only thing i can think of is to use the universal, which as i said earlier, i dont know how to install correctly.
  11. I'm actually having this same problem, i dont know if its happening the same way, but the forge installer won't boot. I have tried all the java boot files i could find, only one of them does something but closes down immidiately, no errors pop up, it just shuts down. I know its not something with the forge file so i have been looking for a tutorial of how to manually install forge, but have come up short.
  12. ohhh ok, that make sense, ill try that. thank you. EDIT: Thank you so much, this worked for me.
  13. Does anyone know what might be causing the game to scale that size of the texture up?
  14. Ive already tries that, its was requiring 225 for the x to show the full texture on the x it seems that something is trying to scale the texture to larger than it should be.
  15. Anyone have any ideas about this new problem? The texture is suppose to be 182xSize 172ySize but it is requiring the x to be 225 to display the full texture on the x and everything just seems stretched.
  16. but now im having a new problem where its not displaying the full texture, ive tried changing many of the variables that have to deal with size but the display doesnt change gui code again: image of screen: what the gui should look like:
  17. ok i took a look at this thread and saw that they had the code this.mc.renderEngine.bindTexture instead of this.mc.renderEngine.getTexture the difference being bind and get thank you for your help though.
  18. that didnt work, its still shows the same image that i already shared. though i did notice it gave an error this time so heres the forge logs
  19. no errors are getting put out but when i try to open up the gui for my block it gives an odd background. gui code: gui handler: here is the image of what shows up: the gui image is currently stored with the gui code and gui handler. if theres anything else you need me to share let me know.
  20. No progress has been made on this issue. Code is still the same as whats already posted
  21. that worked perfectly andrew, just had to modify it so that some of the variables would never exist and some were true for all return (par1 != 9 ? Block.oreCoal.getBlockTextureFromSide(par1) : (par1 == -2 && par1 == -4 ? this.blockIcon : this.coalOre)); thats the code i put in.
  22. What i want to do is load whatever texture minecraft is using for a block/item, so if you have a texture pack it will use the texture from that texture pack. Is there anyway to do this?
  23. make sure your model is in fact there, if not put it in the right location.
  24. the code i looked at that does almost exactly the same thing had it. i assumed that it was an important variable.
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