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saxon564

Forge Modder
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Everything posted by saxon564

  1. the textures have to match where they are in the src folder.
  2. the textures have to match where they are in the src folder.
  3. I've been looking at it and racking my brain over it and have yet to figure it out.
  4. I've been looking at it and racking my brain over it and have yet to figure it out.
  5. yes. thats what i had to do, remember to put your textures folder in there as well.
  6. yes. thats what i had to do, remember to put your textures folder in there as well.
  7. I'd also like to point out that this is an item being help in your hand which opens a chest GUI when right clicked. I saw a topic like this over on minecraftforum.net and no one understood it was an item and not a tile entity.
  8. I'd also like to point out that this is an item being help in your hand which opens a chest GUI when right clicked. I saw a topic like this over on minecraftforum.net and no one understood it was an item and not a tile entity.
  9. yes. the file path you give it when you start modding (mods.puplet,puplet_mod) is its own file, when you go to test it in the integrated environment it gets injected into the mods folder for the game. so the "mods" that shows in the src if part to your mod and not the mods folder the game uses.
  10. yes. the file path you give it when you start modding (mods.puplet,puplet_mod) is its own file, when you go to test it in the integrated environment it gets injected into the mods folder for the game. so the "mods" that shows in the src if part to your mod and not the mods folder the game uses.
  11. in the normal minecraft folder, from what i understand, you are trying to get it to work in the client and not the ecilpse(or other modding) interface, correct?
  12. in the normal minecraft folder, from what i understand, you are trying to get it to work in the client and not the ecilpse(or other modding) interface, correct?
  13. im no professional modder but i dont think that "2013-04-21 23:06:42 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.EntityRendererProxy. This is generally a severe programming error. There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!" is very good to be showing up in the logs. try doing what that says and see if it fixes it, my guess is that the mod is interfereing with minecraft and is cause things to load that shouldnt load.
  14. im no professional modder but i dont think that "2013-04-21 23:06:42 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.EntityRendererProxy. This is generally a severe programming error. There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!" is very good to be showing up in the logs. try doing what that says and see if it fixes it, my guess is that the mod is interfereing with minecraft and is cause things to load that shouldnt load.
  15. i had this error before too, make sure the file path is as follows: .minecraft/mods/mods/puplet/puplet_mod if it is not that then make it that and the issue should go away. when is says that a class was not found, it starts inside the mods folder, no with the mods folder. also make sure it is zipped when you do this.
  16. i had this error before too, make sure the file path is as follows: .minecraft/mods/mods/puplet/puplet_mod if it is not that then make it that and the issue should go away. when is says that a class was not found, it starts inside the mods folder, no with the mods folder. also make sure it is zipped when you do this.
  17. here is everything i have pertaining to the seed pouch gui crashing the game. Container Class: GUI Code: Inventory Code: Slot Code:
  18. here is everything i have pertaining to the seed pouch gui crashing the game. Container Class: GUI Code: Inventory Code: Slot Code:
  19. anyone have any suggestions?
  20. anyone have any suggestions?
  21. I realized when I looked at the crash log I shared that it is back from March, so its the wrong one. this one is the right one.
  22. I realized when I looked at the crash log I shared that it is back from March, so its the wrong one. this one is the right one.
  23. well that "worked" though it caused the game to crash when i right clicked. thoughts? Forge Log: MC Crash Log:
  24. well that "worked" though it caused the game to crash when i right clicked. thoughts? Forge Log: MC Crash Log:
  25. how do i fix it then?
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