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OvermindDL1

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Everything posted by OvermindDL1

  1. That did actually turn out very well.
  2. I thought that spider-eye and such rendering bug was fixed in the current Forge though, but he said he was using 152, odd...
  3. Install an updated java.
  4. On the MCF board of http://www.minecraftforum.net/topic/544429-110100fishtacos-mods-better-caves-fps-height-mod/ there is a mod called fps++, he 'claims' that: He has two versions, one that does the above, and another that does: Does anyone have experience with this? Is it true for CPU bound code (33% seems *way* excessive)? I do not in any way have a low end CPU so I have not been cpu constrained, but does anyone have experience with this mod? Would it be worth having something in Forge use the asm library or so to change those calls on class loading if a mod is able to do that?
  5. Unsure if there is a config, but just rename the mod file to end with something other than jar or zip, like .disabled or so.
  6. Lex has final say here, I mostly just do management and keep the server running.
  7. Always looking for fascinating ideas! Link?
  8. I edited above post, but by posting that you basically did, Lex might respond when he is next on (anywhere from few hours to few days). Or you can ask on the #minecraftforge irc channel on esper. Just do not type out Lex's full name, he hates pings, it is in the IRC chat rules in the topic.
  9. That is just Lex's rules. That page is not all inclusive, just the most common things. As for Lex, he would have to say why. I also saw that spark tried to re-register, but he put the domain for his email address as yaoo.com, I am guessing he meant to put yahoo.com, he should fix that. EDIT: My 'guess' of why Lex did is because he was being argumentative. Lex is harsh, he says things straight out, but what he says should be heeded. Arguing with him just bugs him considering that he gave very useful information (if not kindly, but it was very useful), and the person tried to argue about it and attack. As an example, the response "Ok, Maybe i dont want to use the ugly ass textures that minecraft gives???" makes no sense as it is quite obvious then just about every forge mod (if not every one) uses custom textures, and considering that adding an override is a modloader method that only has about 50 or so overrides available, then it is obvious then the forge mods must not be using it then. Rather the mods use new texture sheets, which is actually both easier to use, more powerful, and has no such limitations. By him using the overrides then he was reducing the ability for non-forge mods to be able to work with forge and his mod. That is just one example, and instead of attacking then he should have asked 'why' and what he should be using instead. We can be quite helpful here if people ask.
  10. Remind me later then.
  11. Mostly due to them just not doing it in vanilla, where it really belongs.
  12. Nah, the first part of the api is expected out in the next version or two.
  13. Does it still break with optifine? If it still breaks with optifine then it is a texturepack issue, if it does not and it is less then or equal to 128x128 then it is a forge issue.
  14. It is not 'clean' because you are using MCPatcher. Do not use MCPatcher. Also, spoiler tags are your friend.
  15. If you are on windows then 'diff' should have come with forge.
  16. https://github.com/cpw/ has many great code examples. Look at https://github.com/cpw/ironchest specifically.
  17. I can easily make an 'Other' board with sub-boards for LP's and so forth, would there be enough posts to make it worth it?
  18. For cost I would probably go with something like have it be 'cheapish' to make, maybe multiple lights per 'diamond' or so since the diamond only makes up the shell, but have it take a *single* inventory space for something to be fuel, perhaps glowstone dust powers it for a day each or so (maybe less time). Water buckets are more difficult to automate just for a light, but having it continuously use up glowstone dust would be nice, especially that it is very difficult to get a continuous and stable supply of without always raiding the nether (unless using EE of course). Plus that kind of automation can be done be both BC2/3 and RP2.
  19. We need to see 'your' mod file, not that one.
  20. Thanks, that worked for my inficraft problem, but now it seems forestry is being picky. Minecraft stays at the Mojang screen if the latest version of forestry is installed for the right buildcraft version. Stack trace?
  21. Stack trace. Look at the stickied post in this board that says "Read this or you may get banned", and read it.
  22. I thought optifine always had to be in the jar, since it, you know, replaces the MC renderer...
  23. OvermindDL1

    Gender

    Hey! Welcome here! First, Forge already has modloader and audiomod support, so those are not needed. Also, since your mod is not base class clean, do you want help making it base class clean, thus you only need to have people drop it in to the mods folder without putting anything in to the jar? If so then post what base edits you make in the support section and we can help you to either work around it or to help you make a new forge hook. Also, there are ways to put your resources (models, sounds, etc...) in your mod jar instead of the resources folder to make user installation even easier.
  24. That error means that in your mod_mymod.java file, on line 28, you are trying to assign a name to something that is null. Make sure it is not null first.
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