Everything posted by warjort
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I've been trying to get my forge to work for about 1-2 months and nothing is working
https://github.com/sp614x/optifine/issues/7127
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I've been trying to get my forge to work for about 1-2 months and nothing is working
You have many missing mod dependencies.
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I've been trying to get my forge to work for about 1-2 months and nothing is working
Post a link to the logs/debug.log so we can see the error.
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The game crashed whilst rendering overlay Error: net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Fai
I underlined it for you in the quoted error message.
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GUI Copying Items to Other Slots
There's an off-by-one in my calculations. ๐ The player inventory is slots 0 to 26 since it is 3x9 so everything else needs adjusting by one.
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GUI Copying Items to Other Slots
This doesn't really look like a question for this forum. It looks like you copied some random code from other places without understanding what it does. Then when it didn't work, you decided to ask us to fix it for you. We don't write your mod for you. Nor do we provide free code review. Some observations: addPlayerInventory(inv); // slots 0 to 27 are the player inventory addPlayerHotbar(inv); // slots 28 to 36 are the hot bar // slot 37 is the result slot this.addSlot(new ResultSlot(inv.player, this.craftSlots, this.resultSlot, 0, 140, 40)); // Slot 38 is the 0th crafting slot this.addSlot(new Slot(this.craftSlots,0,96,40)); // this is a mess, you have 9 copies of 1 to 9 of the crafting slots so 9 x 9 = 81 or slots 39 to 119 for (int i=1;i<10;i++) { // Might be here for (int j=0;j<37;j+=18) { for (int l=0;l<37;l+=18) { this.addSlot(new Slot(this.craftSlots, i, 16 + l, 22 + j)); } // snip itemstack = itemstack1.copy(); // Here you are treating slot 0 as the result slot, but your result slot is 37 if (_slot == 0) { this.access.execute((level, pos) -> { itemstack1.getItem().onCraftedBy(itemstack1, level, player); }); // Here you are treating slots 10 to 45 as a group, but it doesn't match any group you defined in your constructor if (!this.moveItemStackTo(itemstack1, 10, 46, true)) { return ItemStack.EMPTY; } etc.
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(Solved) 1.19.3 PlacedFeature Register
Can't say I understand the new way of doing the builtin registries in 1.19.3. ๐ But you can always register your features using json files in your src/main/resources/data That's probably the way most likely to be portable across versions? Although, Mojang still describe the new worldgen first introduced in 1.16 as "experimental". The only part that needs to be registered manually is the Feature, because that is code. e.g. vanilla iron ore's configured and placed feature as json https://github.com/misode/mcmeta/blob/data/data/minecraft/worldgen/configured_feature/ore_iron.json https://github.com/misode/mcmeta/blob/data/data/minecraft/worldgen/placed_feature/ore_iron_middle.json
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The game crashed whilst rendering overlay Error: net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Fai
One of your config files is invalid/corrupted. You can find it in the config folder. If you don't have a backup of the file, you can delete it and it should be recreated with default values.
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Forge modding setRenderLayer is lined over
Read the deprecation comment on that method.
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Failed to notify project evaluation listener.
You need java 17 for minecraft 1.19
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instance fails to launch. Description: rendering overlay
Issue with the better than llamas mod. Check you have the latest version then contact the mod author.
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forge 1.18.2 world start up crash.
The chipped mod wants the ctm mod installed.
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1.18.2 Forge crashes when starting up a world, no mods in the mod folder either
Change your max fps to be larger than 0, either in the options menu or the options.txt
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1.18.2 Forge crashes when starting up a world, no mods in the mod folder either
- Crash at lauching
You need to show the logs/debug.log so we can see the error. Or report it to the mod author if you know the mod having the problem.- Question about the new 1.19.3 Forge releases.
Mojang changed how items are added to the creative mode screen in 1.19.3 This will require any mod that adds new items to be changed. It will affect most mods. So, make sure your mods say they are compatible with 1.19.3- Can't find or run main class "@user_jvm_args.txt"
minecraft 1.19.2 needs java 17- Crash at lauching
Did your mods say they are compatible with 1.19.3 when you downloaded them?- GUI Closes after Opening
You are telling it to open the crafting table menu instead of your EggingTableGui? Since your block is not a crafting table block, it will close the gui in its stillValid() check.- Crash error
Oculus issue: https://github.com/Asek3/Oculus/issues/243- The game crashed whilst initializing game Error: java.lang.IllegalAccessError: class com.blamejared.tipthescales.ClampingLazyMax
Issue with tipthescales mod. Check you have the latest version then contact the mod author.- Minecraft 1.18.2 Forge
The error does not really identify a mod. But it could be flywheel since that modifies the code in this area, or it could be a conflict with optifine? Check you have the latest version of flywheel and try without optifine.- Missing mandatory dependencies, bug mods,aternos crash
Issue with jeed, check you have the latest version then contact the mod author.- Crashing in loader
One of your config files is invalid/corrupted. If you don't have a backup of the file, you can delete it and it should be recreated with default values.- Minecraft 1.18.2 Forge
You need to post your logs/debug.log so we can see the full error. - Crash at lauching
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