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warjort

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Everything posted by warjort

  1. Optifine issue: https://github.com/sp614x/optifine/issues/7127
  2. warjort replied to a post in a topic in Support & Bug Reports
    Use java 17. Mixin does not support java 19
  3. Post a link to your logs/debug.log
  4. Looks like a conflict between rubidium and the chunk animator mods. Check you have the latest versions then contact the mod authors.
  5. The blue skies mod is trying to access a chunk that does not exist during world generation. But it could be any of the mods I have underlined above. From where it crashes I don't think blue skies determines which block to access? The most likely is canary since that is directly in the call path and it looks like it is iterating over many blocks from the name of the method. You should report this to modpack author and/or the mod authors.
  6. Issue with swing through grass mod. It uses a feature not added until forge 40.1.20, you have 40.1.0 But there is a fix in that area in forge 40.1.76 https://maven.minecraftforge.net/net/minecraftforge/forge/1.18.2-40.1.84/forge-1.18.2-40.1.84-changelog.txt
  7. Use java 17. Mixin doesn't support java 19 Or remove all the mods that use mixin. 🙂
  8. https://forge.gemwire.uk/wiki/Access_Transformers
  9. You made a hand grenade. 🙂 That method is called on both the client and the server. You should really only be creating explosions on the server, check the entity.level.isClientSide
  10. There are many ways to summon an entity. Since you want to give it an initial velocity, have a look at GhastShootFireballGoal. For rendering a block during entity rendering, look at the FallingBlockRenderer, used for things like falling sand or dropping anvils.
  11. Try launching the vanilla 1.10.2 game first. That should download that jar from its modern location? Beyond that, 1.10.2 is no longer supported in these forums.
  12. Just keep reading, and be more specific. I assume you mean? https://docs.minecraftforge.net/en/1.18.x/concepts/resources/#ResourceLocation
  13. You can override IForgeItem.onEntityItemUpdate() This is called from the ItemEntity.tick() method for your Item. Within that same method you can see it doing position based checks like if it is water or closer to your requirements, getting the friction of the block beneath the item.
  14. You know this forum has a search feature? https://forums.minecraftforge.net/topic/118090-check-if-player-is-looking-at-a-block/#comment-519547 The hit result has a distanceTo() method. Which is actually the square of the distance.
  15. One of your configuration files is invalid/corrupted. You can find it in the folder saves/<save-name>/serverconfig If you don't have a backup of the file, you can delete it and it will be recreated with default values.
  16. If you look at AbstractVillager.getOffers() it will only regenerate the trades if the offers field is null. It does this by calling updateTrades(). But if you look in that method it calls addOffersFromItemListing() with a maximum of 2. So, it will only ever create 2 trades. You could use an access transformer to make the Villager.updateTrades() method public. https://forge.gemwire.uk/wiki/Access_Transformers Then call it multiple times to fill all the levels for the villager?
  17. Please don't post logs in the forum, use a file sharing site. The last thing in your log is something to do with voice chat creating an audio channel. So maybe something to do with that? Post a link to your launcher_log.txt to see if that has recorded an error. NOTE: If you've reopened your launcher after a crash that will clear the log. So get that log straight after the crash occurs.
  18. Looks like an incompatibility between colytra and cyclic. Contact the colytra mod author. Since cyclic was changed 3 days ago, it's likely the colytra mod author hasn't had chance to update their mod. Try one of the previous versions of the cyclic. https://www.curseforge.com/minecraft/mc-mods/cyclic/files/all?filter-game-version=1738749986%3a73250
  19. getDisplayName() is its description. Do you mean Screen.getToolTipFromItem() ?
  20. Looks like one of your mods has been playing around with the keybindings and broken them. The crash report gives no clue which mod has done this. It could be a mod you installed and then removed? You can try backing up and deleting your options.txt in the minecraft folder. That will reset your options back to defaults. If it still happens then you will need to post a link to your logs/debug.log to see if that contains any clue to the mod causing the problem.
  21. Your curios server config file is invalid/corrupted. If you don't have a backup of this file, you can delete it and it should be recreated with default values. You can find it in world/serverconfig
  22. Please don't post text as images. Post a link to your logs/debug.log Looks like an issue with radium. Check you have the latest then contact the mod author.
  23. Issue with the rubidium mod which is a client side mod. You don't need it on the server. Either remove the mod from the server or report the issue to the mod author. Client side mods should completely disable themselves if they are installed on the dedicated server.
  24. You can try listening for key presses and resetting the state when your requirements are met. Something like: @Mod.EventBusSubscriber(modid = MODID, value = Dist.CLIENT) public class ClientEvents { @SubscribeEvent public static void keyPress(InputEvent.Key event) { var minecraft = Minecraft.getInstance(); if (minecraft.options.keyShift.isDown() && minecraft.player.getVehicle() instanceof YourEntity) { minecraft.options.keyShift.setDown(false); } } }

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