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warjort

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Everything posted by warjort

  1. If you open the jar files using a zip file tool, forge mods have a META-INF/mods.toml file, fabric mods have fabric.mod.json in the root of the jar.
  2. They are not static methods. You get the level via event.player.level You also need to check the event.side.isClient() and event.phase (start or end) You also don't cant addFreshEntity() for a particle, particles are not entities which need to be added on the server. https://forge.gemwire.uk/wiki/Particles
  3. Show the full path of your add_kyber_crystal_ore.json It should be something like src/main/resources/data/lightsabermod/forge/biome_modifier/add_kyber_crystal_ore.json https://forge.gemwire.uk/wiki/Biome_Modifiers#Biome_Modifier_JSONs Also by setting the maximum height to 319 most of the generation attempts will fail. Sea level is at 64 so you will be trying to generate in the "air" which doesn't match your TargetBlockStates.
  4. You have 2 mods that are not compatible with the version of forge you are using. If this is really the complete log, you need to post the launcher_log.txt. Whatever is crashing the game (probably one of those 2 mods) is not putting an error in the log.
  5. Please don't hijack other people's threads. Start your own thread and post the debug.log If you had the same problem(s) as this thread, the above information would fix it. Anyway, you can't have both jade and wthit. Tney are both forks of Waila/Hywla. You also have at least one fabric many fabric mods in that list. Including the fabric-api. They won't work on forge.
  6. The only error in that log is a 404 from mojang's website. It doesn't show you starting minecraft/forge at all.
  7. There is little new information in those logs except all the failed ones timeouts about 1 minute after logging in. Which means the server closes the connection. The one difference I can see between net2 (which worked) and the others is the net2 client log is doing stuff like processing sounds while the 3 that fail all have no logging for 30 seconds or longer before you get disconnected. e.g. from net1 One obvious candidate when I see this kind of thing is very long "stop the world" garbage collections done by java. How much memory do you have allocated to minecraft compared with your total system memory? If you open up TaskManager, do you see it doing lots of "paging" and/or memory being close to 100% usage after you connect to the server?
  8. Can you give more details on how these connections work. e.g. are they both wireless or is one or both using cables If both are wireless you are not really testing anything different since it might be your wireless card that has the problem. Also, does your friend see the same problem? If they do, this could mean the problem is server side.
  9. Please upload the files to a proper file sharing site. It won't let me open those files on google and when I try to download the whole zip file it says it is not a valid zip file.
  10. An alternative approach if you want a "persistant" path is to spawn a Particle at the player's location every few ticks from your own client side PlayerTickEvent
  11. Use EntityRenderersEvent.AddLayers to add a new RenderLayer to the player's LivingEntityRenderer. For players you need to add it to each "skin".
  12. You need to report optifine issues to the optifine developers. Their download page usually says which version of forge they support for each download. e.g. 1.18.2 H9 pre1 from your first log says forge 40.1.73
  13. Your question is unanswerable if you don't show the code. I can tell you that you need to call entity.refreshDimensions() to allow the game to recalculate everything size related after you change something that affects the dimensions. e.g. the game calls that method when an Ageable mob changes from a baby to an adult.
  14. Then just delete the file. And if you changed it from default settings, reapply your changes after it recreates it.
  15. The error says your fml.toml file is corrupted. This usually happens when you don't shutdown your computer properly. If you don't have a backup of that file you can delete it and it will recreate it with default values. When this happens it usually affects more than one config file, so you might want to restore your entire config folder from your backup?
  16. warjort replied to Nuke_'s topic in Support & Bug Reports
    The crash report is for 1.16.5 https://forums.minecraftforge.net/topic/91712-supported-version-directory/
  17. If that really is your full log, post your launcher_log.txt Things like mixin can crash the game without logging an error, but Mojang's launcher will usually log the error that caused the crash.
  18. Unfortunately not. The errors seem to be different each time but all network related. This is why I want you test using a different network/device. And Mojang's logging for networking (including errors) is mostly at DEBUG level so unless you change that system property mentioned above, I can't see it.
  19. You have the wrong version of journeymap for 1.19.2 https://www.curseforge.com/minecraft/mc-mods/journeymap/files/all?filter-game-version=1738749986%3a73407
  20. Post the debug.log
  21. You have a different error in the server log now. It just says disconnected instead of timeout. The randomness of these different networking errors suggests there could be something wrong with your network card or internet connection. Do you have a way to test using a different connection method? e.g. tethering to your phone or using a friend's internet. I still don't see any vanilla debug messages? Here's some more information: For the client it depends which launcher you are using. For the vanilla launcher: Launcher -> Installations -> Edit the Forge Profile you are using -> More Options -> Add the Argument to the JVM Arguments For curseforge there is an "Additional Arguments" in the minecraft settings. For the server you put it in the user_jvm_args.txt
  22. There's no error in that log. If it is the full log, post the launcher_log.txt
  23. There's no error in that log, post the debug.log or the launcher_log.txt
  24. Don't hijack other people's threads. You have a completely different problem. You are missing cloth-config which contains autoconfig. https://github.com/shedaniel/cloth-config If that doesn't fix it contact the ClimbLaddersFast mod author.

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