Everything posted by warjort
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Rendering overlay
Twitch is the old name for the curseforge launcher and the folder structures match those launchers. If you are having problems managing your mods, you should contact them for help. https://support.curseforge.com/en/support/home But maybe your issue is this? https://support.curseforge.com/en/support/solutions/articles/9000197148-customizing-modpacks
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My game keeps crashing when i try to make a new game (forge version 1.19 forge 41.1.0.)
The harvestwithease mod is not (yet) compatible with your version of forge. It has not kept up with the recent changes to forge for the 41.1.0 recommended release.
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My game keeps crashing when i try to make a new game (forge version 1.19 forge 41.1.0.)
You have some kind of conflict between the wythers and biomesoplenty mods Check you have the latest versions then contact the mod authors.
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I'm Having Modded Mincraft Troubles with 1.19 Forge
Your log is truncated again. This time there are no clues about the error in what is posted. Can you check it really ends at MobCategoryMixin for respawninganimals and if not post the the full log to a file upload site. If it really does end there, then this is likely a hard crash. See if you have a file starting "hs_err_pid" in your minecraft folder or your user's home folder from the time of the crash.
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Forge 1.19.1-42.0.0 crashing and returning an overlay error
- Forge 1.19.1-42.0.0 crashing and returning an overlay error
The crash is in biomes-o-plenty, but I don't see any version on curseforge that says it is compatible with 1.19.1 https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty/files- Forge 1.19 crasehed?
Optifine is not currently compatible with this version of forge: see https://optifine.net/downloads- Finding mod versions
I was referring to the link that was posted. https://minecraft.fandom.com/wiki/Data_version- loading gradle changes fails
If you are going to delete the cache, you need to exit your ide and make sure any background gradle processes have stopped. Then you can restart the ide.- Finding mod versions
Those versions numbers are for the world save format. I think the information you want is available on the downloads page? https://files.minecraftforge.net/net/minecraftforge/forge/- Finding mod versions
META-INF/mods.toml https://forge.gemwire.uk/wiki/Mods.toml But even then there is no guarantee the mod author specified a minecraft version dependency.- Server does not start
You are missing the mods mentioned above. The references to "forge" indicate you are using mods that are not compatible with the version of forge you are using. They probably rely on features or bug fixes in later versions of forge or the mods are not the 1.18 versions.- [1.19] Custom needs_diamond_tool.json?
If you just want to copy code without understanding it, you can just search github, e.g. https://github.com/search?q=TierSortingRegistry&type=code But if you copy something that doesn't work, you won't know why. Tags are explained on the same wiki as the link I posted earlier. https://forge.gemwire.uk/wiki/Main_Page- Raytrace Block Method
By the way, if you are writing an AI, you probably want to look at the Mob AI code that Minecraft already has. Otherwise you are going to be re-inventing a lot of stuff.- Raytrace Block Method
The link should be: https://pastebin.com/SH0jZQPU It looks like debug code, it is just dumping a lot of game state every player tick? The relevant code is at the bottom, where it is trying to do something similar to Entity.pick(). But I guess using one of the static methods in BlockPos would be a more efficient method to find the blocks near the player's position.- 1.19 Ore Generation Configuration via ForgeConfig
The docs says you should load manually if you want to do this: https://forge.gemwire.uk/wiki/Stages_of_Modloading I don't know how to do this, Maybe ConfigTracker.INSTANCE.loadConfigs()? Or maybe the docs are out-of-date?- 1.19 Ore Generation Configuration via ForgeConfig
The normal way for a user to override world gen configuration is to use a datapack, e.g. they can provide their own definition of your configured feature. Since you are registering the configured features at mod loading time, a server config is wrong here, server configs belong to the game save which doesn't exist at that point. It is also unnecessary, because world gen is also part of the game save. The values in your configuration will only be checked during the create new world screen, after that it will use the saved values.- Failed to build unique mod list after mod discovery. net.minecraftforge.fml.loading.EarlyLoadingException: Duplicate mods found
You cant have both JEI and RoughlyEnougItems. You need to choose one of them.- 1.18.2 crashes on startup, Exit Code: -1
https://github.com/sp614x/optifine/issues/6974- [1.19] Custom needs_diamond_tool.json?
https://forge.gemwire.uk/wiki/Making_Tools- I'm Having Modded Mincraft Troubles with 1.19 Forge
That error looks to be caused by the infernal expansion mod not keeping up-to-date with changes in forge? This is a guess based on it having this relevant mixin and you having it installed. https://github.com/infernalstudios/Infernal-Expansion/blob/9a050fb69a357f27da5e7c600fba1992b8a45f5f/src/main/java/org/infernalstudios/infernalexp/mixin/client/MixinPaintingSpriteUploader.java It's last release was 1st July which is before the major changes to client side code, which is where this error occurs.- I don't understand why mekanism generators gives an error, before that it worked fine
I raised this bug report: https://github.com/MinecraftForge/MinecraftForge/issues/8911 In case the forge developers don't accept it as bug, you may want to make the Mekanism authors aware of the issue. They can wrap the registration in an enqueueWork() to solve the problem. Since this looks like a concurrency issue. You might find that if you keep retrying it will let you load the game?- 1.18.2 crashes on startup, Exit Code: -1
You are missing AutoRegLib https://www.curseforge.com/minecraft/mc-mods/autoreglib- Raytrace Block Method
Your pastebin doesn't exist. Anyway, look at Entity.pick() - the entity would be whatever is relevant for the player - e.g. Minecraft.getInstance().cameraEntity if you are client side.- [SOLVED] [1.19] Make custom entities unable to trigger sculk sensors [CODES]
You seem to have a habit of asking questions then doing something completely different to what we tell you. ๐ I don't understand why doing the above would solve your requirement? I don't see why it would do anything at all, since all you have done is implement the configuration policy, but you don't have a listener to configure? - Forge 1.19.1-42.0.0 crashing and returning an overlay error
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