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warjort

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Everything posted by warjort

  1. Problem with the TheWildpdateConceptMod. Check you have the latest version then contact the mod author.
  2. Since you know the problem is with the tombstone mod, why not check you have the latest version? https://www.curseforge.com/minecraft/mc-mods/corail-tombstone/files/all?filter-game-version=1738749986%3a73250 If that doesn't work, you will need to speak to the mod author.
  3. RenderGameOverlayEvent is a runtime event not a mod specific configuration event. So you need Bus.FORGE The easy way to check which bus you need is whether the event implements IModBusEvent It is also a client side event (it is graphics stuff), so you also need value = Dist.CLIENT otherwise your mod will likely crash when loaded on a server.
  4. Looks like an issue with the mOres mod: https://github.com/Leronus/mOres/blob/1.18.1/src/main/resources/META-INF/thorns_patcher.js Report it to the mod author.
  5. You have the 1.19 version of rare-ice which won't work with 1.18 https://www.curseforge.com/minecraft/mc-mods/rare-ice/files
  6. Remove rubidium and its related broken client side only mods from the server, you don't need them there. If you can't figure out how to do it, talk the mod author and get them to fix their mods. 🙂
  7. You have obfuscate installed which is not a 1.18 mod. https://www.curseforge.com/minecraft/mc-mods/obfuscate Its replacement in 1.18+ is called "framework", see for example the comment here: https://www.curseforge.com/minecraft/mc-mods/additional-guns
  8. Twitch is the old name for the curseforge launcher and the folder structures match those launchers. If you are having problems managing your mods, you should contact them for help. https://support.curseforge.com/en/support/home But maybe your issue is this? https://support.curseforge.com/en/support/solutions/articles/9000197148-customizing-modpacks
  9. The harvestwithease mod is not (yet) compatible with your version of forge. It has not kept up with the recent changes to forge for the 41.1.0 recommended release.
  10. You have some kind of conflict between the wythers and biomesoplenty mods Check you have the latest versions then contact the mod authors.
  11. Your log is truncated again. This time there are no clues about the error in what is posted. Can you check it really ends at MobCategoryMixin for respawninganimals and if not post the the full log to a file upload site. If it really does end there, then this is likely a hard crash. See if you have a file starting "hs_err_pid" in your minecraft folder or your user's home folder from the time of the crash.
  12. The crash is in biomes-o-plenty, but I don't see any version on curseforge that says it is compatible with 1.19.1 https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty/files
  13. Optifine is not currently compatible with this version of forge: see https://optifine.net/downloads
  14. I was referring to the link that was posted. https://minecraft.fandom.com/wiki/Data_version
  15. If you are going to delete the cache, you need to exit your ide and make sure any background gradle processes have stopped. Then you can restart the ide.
  16. Those versions numbers are for the world save format. I think the information you want is available on the downloads page? https://files.minecraftforge.net/net/minecraftforge/forge/
  17. META-INF/mods.toml https://forge.gemwire.uk/wiki/Mods.toml But even then there is no guarantee the mod author specified a minecraft version dependency.
  18. You are missing the mods mentioned above. The references to "forge" indicate you are using mods that are not compatible with the version of forge you are using. They probably rely on features or bug fixes in later versions of forge or the mods are not the 1.18 versions.
  19. If you just want to copy code without understanding it, you can just search github, e.g. https://github.com/search?q=TierSortingRegistry&type=code But if you copy something that doesn't work, you won't know why. Tags are explained on the same wiki as the link I posted earlier. https://forge.gemwire.uk/wiki/Main_Page
  20. By the way, if you are writing an AI, you probably want to look at the Mob AI code that Minecraft already has. Otherwise you are going to be re-inventing a lot of stuff.
  21. The link should be: https://pastebin.com/SH0jZQPU It looks like debug code, it is just dumping a lot of game state every player tick? The relevant code is at the bottom, where it is trying to do something similar to Entity.pick(). But I guess using one of the static methods in BlockPos would be a more efficient method to find the blocks near the player's position.
  22. The docs says you should load manually if you want to do this: https://forge.gemwire.uk/wiki/Stages_of_Modloading I don't know how to do this, Maybe ConfigTracker.INSTANCE.loadConfigs()? Or maybe the docs are out-of-date?
  23. The normal way for a user to override world gen configuration is to use a datapack, e.g. they can provide their own definition of your configured feature. Since you are registering the configured features at mod loading time, a server config is wrong here, server configs belong to the game save which doesn't exist at that point. It is also unnecessary, because world gen is also part of the game save. The values in your configuration will only be checked during the create new world screen, after that it will use the saved values.
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