warjort
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Everything posted by warjort
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my modpack is crashing when i right click on villager hero
warjort replied to miguelmendes's topic in Support & Bug Reports
Contact the mod author. NOTE: Minecraft 1.16 is no longer supported in this forum. -
The game crashed whilst rendering overlay
warjort replied to Emma888888's topic in Support & Bug Reports
Contact the mod author on the above link. The FAQ explains where to find it. And you again posted logs in the forum, despite being asked not to do so? If you really do want do something for your son. put some effort into doing what we ask, so we can actually help you. I would guess the reference to "RichPresensce" means you need to set something up like a chat or discord account? Or disable that feature. Again ask the mod author. -
The game crashed whilst initializing game Error
warjort replied to ChoppyCheesburg4's topic in Support & Bug Reports
Contact the mod author. NOTE: Minecraft 1.16 is no longer supported in this forum. -
https://forge.gemwire.uk/wiki/Version_Checker
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https://github.com/Creators-of-Create/Create/issues/5318 Use the correct version of optifine (including preview versions) that matches the version of forge you are using - see their download page. Otherwise, you need to report optifne bugs to them. Also, when reporting problems in this forum, you need to post a link to the full logs/debug.log - do not post logs in the forum. See the FAQ at the top of this forum.
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If you are posting compiler errors then you are in the wrong forum. This is a support forum. It is not a place to learn minecraft modding or java. We help people that have already implemented something but it doesn't work as they expected. To receive such help, you need to provide a working example (preferably on github) that reproduces your problem. Code snippets out of context in the forums do not qualify. For your specific observations. Forge changed to the Mojang deobfuscation mappings for minecraft 1.17 https://gist.github.com/50ap5ud5/beebcf056cbdd3c922cc8993689428f4#full-migration-to-mojang-mappings Trying to use the old Forge mappings from 1.16 and before, whether examples, tutorials or docs isn't going to work unless you understand how to translate them. Forge only documents the things it changes and maybe other bits that are relevant to those changes. It does not try to document the whole of Mojang's Minecraft source code. Efforts to do such things can be found in for example in the parchment project: https://parchmentmc.org/ The translations you are looking for in your particular example are: Old Forge => Mojang official World => Level onBlockPlacedBy => setPlacedBy Do not expect to be able to ask for other such mappings. You need to do your own research.
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The game crashed whilst rendering overlay
warjort replied to Emma888888's topic in Support & Bug Reports
You did not read the FAQ That means; * You did not post the logs/debug.log * What you did post contains little useful information about the problem * You are asking a question about Minecraft 1.16 which is no longer supported in this forum It some unknown problem with the pixelmon mod. Something to do with it modifying the main menu. I would guess you have some other mod that does the same thing and they are conflicting? But you will need to ask the mod author. As I said above, Minecraft 1.16 is not supported here: https://forums.minecraftforge.net/topic/91712-supported-version-directory/ -
There is no error in that log. Post a link to your launcher_log.txt from directly after the crash.
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Read the FAQ at the top of the forum about fixing graphics drivers.
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is there a way to extend a hitbox outside the block range? [1.19]
warjort replied to Airn's topic in Modder Support
Don't make blocks that extend outside a single block. Even the ones Mojang have made don't work very well. hitboxes being one of the problems. Create "multiblocks" like beds, doors, DoublePlantBlock, etc. Use search in this forum where you will find these issues discussed many times before in various forms. -
1.19.2 Block entity renderer model forcing not working [1.19.2][SOLVED]
warjort replied to RInventor7's topic in Modder Support
No you get the model from the ModelManager via the BlockEntityRenderProvider.Context. e.g. https://github.com/AppliedEnergistics/Applied-Energistics-2/blob/43afa73c3aa8f291fc085ee70459aa85711e408a/src/main/java/appeng/client/render/tesr/CrankRenderer.java#L53 ModelData is something you can attach to individual BlockEntities and use in rendering. https://github.com/MinecraftForge/MinecraftForge/blob/ab70bde1d648125acee073a93a25d4b8f08985c9/src/main/java/net/minecraftforge/common/extensions/IForgeBlockEntity.java#L167 I don't think it is that useful unless you using custom models? If you are already doing dynamic rendering, you can just look directly at the block entity data. -
Optifine issues should be reported to them.
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1.19.2 Block entity renderer model forcing not working [1.19.2][SOLVED]
warjort replied to RInventor7's topic in Modder Support
ENTITYBLOCK_ANIMATED is not a RenderType (unless you created one with that name? - it would need to be lowercase if you did) It is an enum value returned from your Block's getRenderShape() method. Manually registering models won't do anything if you don't use them. It just forces minecraft/forge to prebake the model ready for use. -
1.19.2 1.19.2 forge LAN not working
warjort replied to Keira Daniels's topic in Support & Bug Reports
https://forums.minecraftforge.net/topic/121862-troubleshooting-login-errors-in-forge/