Everything posted by warjort
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[1.19.3] Make a block constantly tick?
https://forge.gemwire.uk/wiki/Main_Page This is a support forum, not a human search engine.
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[1.19.3] Make a block constantly tick?
Use a BlockEntity
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What is problem at this error?
Please don't post text as images. You should upload your logs/debug.log to a file sharing site. To fix this problem, you need to use java 17, mixin does not support java 19
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Make a vanilla block change optional via configs (1.18.2)
Optional changes to textures can be made with resource packs. https://minecraft.fandom.com/wiki/Resource_pack
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I keep getting this error when I am loading in my world in Forge 1.19.2. It gets to 100% and then crashes immediately. Can any
Please don't post logs in the forum. Use a file sharing site. There is no error in that log. If it really is the full log and not just truncated by the forum, post a link to the launcher_log.txt
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[Solved|1.18.2] Creating New EnchantmentCategory for Custom Enchantment
This how you would do it with forge's pickaxes item tag. item -> ForgeRegistries.ITEMS.tags().getTag(Tags.Items.TOOLS_PICKAXES).contains(item); Alternatively you could do it rhe old fashioned way with a marker interface (or abstract super class) public class MyWoodenHammerItem implements Hammer { ... } public class MyMetalHammerItem implements Hammer { ... } item -> item instanceof Hammer
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server doesn't launching
Broken config file. It's in the config subfolder. If you have no backup, delete the file and it will be recreated with default values.
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Internal server error, when joining my local server
Issue with the bloodandgold mod trying to load client classes on the server. Check you have the latest version the contact the mod author.
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[1.19.3] How should you check the entities within a certain distance from a block?
Level.getEntities() or one of the related methods that uses it. e.g. see the code in BeaconBlockEntity.applyEffects()
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My Game keeps Crashing if i try to load into my Worlds
Just search the last "caused by" then look for mod names.
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need help with this constant crash on a modpack
Maybe this; https://forums.minecraftforge.net/topic/119038-1192-failed-to-run-example-mod-on-fresh-setup/#comment-522788 Otherwise contact AMD it is a crash in their graphics driver.
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My Game keeps Crashing if i try to load into my Worlds
Issue with immersive portals, probably a conflict with another mod. Check you have the latest version then contact the mod author.
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Game crashes and im not sure what it is
Issue with quark. Probably a conflict with another mod or you have the wrong version for 1.19.2 Check you have the latest version then contact the mod author. This is turning into another one of those "can you debug/fix my badly put together modpack for me". I would guess have a large number of mods of varying quality? It never ends well. When you have finally fixed all the crashing you will have no idea which mods are causing other issues that don't crash the game. And probably neither will we. You should build your modpack one mod at time or in small groups and test it. That way you will have a better idea which mods cause problems or conflicts. Alternatively, start with a modpack that somebody else has already tested and modify it (again do so incrementally).
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Custom Item
Sorry, but I refuse to continue a discussion with somebody that uses the strawman and ad hominem logical fallacies to try to win arguments.
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Game crashes and im not sure what it is
Ask the carryon mod author. They seem to be also including its classes in their mod? Other people have reported this issue: https://github.com/Tschipp/CarryOn/issues/452
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Modpack crashing upon joining a world
Maybe this? https://forums.minecraftforge.net/topic/119518-exit-code-1073740940/#comment-524102 Otherwise you need to report the crash to microsoft (link is in that dump) or try a different java.
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Game crashes and im not sure what it is
Conflict between the carryon and mixinextras mods. Check you have the latest versions then contact the mod authors.
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Game crashes during loading of world
Issue with the sky villages mod. According to curseforge it doesn't say it is compatible with 1.18.2 https://www.curseforge.com/minecraft/mc-mods/sky-villages-forge/files/all?filter-game-version=1738749986%3a73250 Contact the mod author.
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Game crashes and im not sure what it is
launcher_log.txt not latest.log
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Game crashes and im not sure what it is
There is no error in that log, if it is the full log, post the launcher_log.txt from directly after the crash.
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Tree Decorator
Props for showing all the code, so I can see what your problem is. But you could have saved some time if you just posted the error instead making me build and run your project to see it. You have; Which uses a LeaveVineDecorator according to its CODEC. You need to create and register your own TreeDecoratorType that uses your codec so it knows how to (de)serialize your decorator to and from json The relevant registry is https://github.com/MinecraftForge/MinecraftForge/blob/b5073c10efb3154720a8039b2d7e131fd9fabe24/src/main/java/net/minecraftforge/registries/ForgeRegistries.java#L95 By the way, modifying the builtin registries to create Configured/PlacedFeatures hasn't been the correct way to do it since 1.18.1 (if it was even correct then) and won't work at all with Mojang's new way of doing things in 1.19.3
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Custom Item
I think I understood it perfectly? You want something and expect other people to change their priorities to provide it. Most mod developers are too busy writing their own mods or playing minecraft to write docs in what little free time they have. That's why you should appreciate those people that do provide what exists even more.
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[1.19.2] Item container / block briefcase, "how to make an dispenser like menu to pop up from an item ?"
https://github.com/search?q=MenuProvider+NetworkHooks&type=code examples on github https://docs.minecraftforge.net/en/latest/gui/menus/#opening-a-menu overview docs
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How do I store a string in the block's nbt data?
Huh? A capability implementation must implement its own interface. You don't even show the full stacktrace of the error which will tell you where the cast occurs (maybe implicitly inserted by the compiler because of generics?). If you want further help, you need to show everything you are doing. Posting snippets of code out of context and truncated error messages just means your question unanswerable and will probably just mean your question gets ignored. We are not going to waste our time chasing you for relevant information. It is you that wants help.
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The game crashed whilst initializing game Error: java.lang.ExceptionInInitializerError: null Exit code: -1
Issue with the ModelFix mod. Check you have the latest version then contact the mod author (or ATM8 modpack author).
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