Everything posted by warjort
-
Item Capability (Bug?)
The "Parent" is a capability added by the item itself. See IForgeItem.initCapabilities() e.g. BucketItem adds a fluid inventory capability.
-
Crash on Start up. Minecraft 1.18.2 Forge 40.1.0
Looks like an issue with the unionlib mod? Check you have the latest version then contact the mod author.
-
server not loading forge mods
You need to post the logs/debug.log so we can see what mods it is loading. Mods need to be the mods folder, end with .jar and have a META-INF/mods.toml inside them to be loaded.
-
How Do I Change Player Model?
https://forge.gemwire.uk/wiki/Custom_Item_Animations
-
Crash Help
Issue with armorstatues/puzzleslib. Check you have the latest version of these mods then contact the mod author.
-
cant play with create mod
That's a crash in native code. Maybe you have this problem: https://forums.minecraftforge.net/topic/119518-exit-code-1073740940/#comment-524102 Otherwise you need to post a link to the launcher_log.txt Or check for a hs_err_pid file in your minecraft folder from the time of the crash. If you have one only post the first 20 lines not the full file.
-
cant play with create mod
What do you expect me do? You can't just say you have a problem without describing what it is. Maybe this? Or one of the other 80 errors and warnings you have in that log that don't crash the game? If you are making your own modpack, you can't expect to dump the work of debugging it onto us. You should build your modpack incrementally one mod at a time and test it. That way you will know which mod is causing the problem. It is the mod you most recently added.
-
cant play with create mod
You have a number of errors reported by optifine, e.g. Try without optifine. If that fixes the problem, report it to them.
-
Error after updating mods
You need to post a link to the logs/debug.log so we can see the earlier error the werewolves mod is complaining about.
-
[1.19.2] Best practical way to save entity data?
Override add/readAdditionalSaveData()
-
I am trying to create a falling block entity for my mod but when I try to summon it in game it crashes my client.
Why didn't you show the error? Your "something related to rendering" is probably because you haven't registered an EntityRenderer for your new Entity. This isn't the way you use the FallingBlockEntity anyway. You do: FallingBlockEntity.fall(...) Passing in parameters to identify the block you want to fall. See for example ScaffoldingBlock.tick() or one of the blocks that extends FallingBlock/Fallable.
-
cant play with create mod
Issue with the illuminations mod. Check you have the latest version then contact the mod author.
-
Can't seem to solve this issue. Server keeps closing after an error. Forge 1.18.2
Sorry there is no launcher_log.txt for the server. 🙂 To see any unlogged/uncaught exception you will need to run the server from the command line or use whatever tools your hosting provider has to see the "console".
-
Can't seem to solve this issue. Server keeps closing after an error. Forge 1.18.2
There is no real error in that log, if it is the full log post a link to the launcher_log.txt directly after the crash. Or if you have a hs_err_pid file in the minecraft folder from the time of the crash post the first 20 lines, do not post the full file. You do have warnings from rubidium in that log. Rubidium is a client side mod not required on the server. If it was written properly it should completely disable itself on the server, but it doesn't.
-
Crash on world start up with exit code -1
Install the latest optifine preview release for 1.18.2
-
cant play with create mod
Install the latest preview release of optifine.
-
instant crash
This is crash in the java virtual machine, you need to contact microsoft or try a different java. Or maybe you have this problem? https://forums.minecraftforge.net/topic/119518-exit-code-1073740940/#comment-524102
-
instant crash
If you are using something other than the mojang launcher, you need to ask them where their launcher log is. They might not even log the information needed? You should also check if you have a file beginning hs_err_pid in your minecraft folder from the time of the crash. If you do, just post the first 20 lines of that file.
-
Mod crashing Forge on startup with no errors whatsoever
On the command line type: gradlew --stacktrace runclient this should show the error, given where it stops it is likely something broken in your mods.toml ?
-
instant crash
If those really are the full logs, post a link to your launcher_log.txt directly after the crash.
-
Internal Exception: io.netty.handler.codec.DecoderException: java.lang.IndexOutOfBoundsException: readerIndex(19139) + length(1
There is no error in that log it just says the client disconnected. If the error is logged at all it will be on the client. Since you have the debug logging enabled it does list which mods are doing custom networking This should narrow your search a bit? You can also check the issue/bug report pages for these mods. References to FML are forge's networking handlers. So you can ignore those.
-
Set block as invisible on client side [1.19]
There is no way to change the rendering for normal blocks individually (beyond major hacks to the game that would likely cause compatiblity problems). They are all really the same block, just drawn in different places on the screen.
-
Set block as invisible on client side [1.19]
If you want to have a block that has custom data (who placed the block) and to change the rendering based on that data then you need a BlockEntity. https://forge.gemwire.uk/wiki/Block_Entities https://forge.gemwire.uk/wiki/Block_Entity_Renderer
-
Internal Exception: io.netty.handler.codec.DecoderException: java.lang.IndexOutOfBoundsException: readerIndex(19139) + length(1
That doesn't look like the correct log. It shows an error where you have 5 missing mods. It's only in rare circumstances the debug.log will actually identify a mod with broken networking. The error normally occurs within netty (a networking library) which knows nothing about minecraft let alone mods.
-
Missing Mods.toml
One of your mods has an invalid version string in its mods.toml The error message does not say which one. It is not one of the 4 builtin mods you get warnings about. Maybe this one? Since the version in the jar file name starts with a V. But that is just a guess.
IPS spam blocked by CleanTalk.