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warjort

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Everything posted by warjort

  1. The "Parent" is a capability added by the item itself. See IForgeItem.initCapabilities() e.g. BucketItem adds a fluid inventory capability.
  2. Looks like an issue with the unionlib mod? Check you have the latest version then contact the mod author.
  3. You need to post the logs/debug.log so we can see what mods it is loading. Mods need to be the mods folder, end with .jar and have a META-INF/mods.toml inside them to be loaded.
  4. https://forge.gemwire.uk/wiki/Custom_Item_Animations
  5. warjort replied to LightningLemonTart's topic in Mods
    Issue with armorstatues/puzzleslib. Check you have the latest version of these mods then contact the mod author.
  6. That's a crash in native code. Maybe you have this problem: https://forums.minecraftforge.net/topic/119518-exit-code-1073740940/#comment-524102 Otherwise you need to post a link to the launcher_log.txt Or check for a hs_err_pid file in your minecraft folder from the time of the crash. If you have one only post the first 20 lines not the full file.
  7. What do you expect me do? You can't just say you have a problem without describing what it is. Maybe this? Or one of the other 80 errors and warnings you have in that log that don't crash the game? If you are making your own modpack, you can't expect to dump the work of debugging it onto us. You should build your modpack incrementally one mod at a time and test it. That way you will know which mod is causing the problem. It is the mod you most recently added.
  8. You have a number of errors reported by optifine, e.g. Try without optifine. If that fixes the problem, report it to them.
  9. You need to post a link to the logs/debug.log so we can see the earlier error the werewolves mod is complaining about.
  10. Override add/readAdditionalSaveData()
  11. Why didn't you show the error? Your "something related to rendering" is probably because you haven't registered an EntityRenderer for your new Entity. This isn't the way you use the FallingBlockEntity anyway. You do: FallingBlockEntity.fall(...) Passing in parameters to identify the block you want to fall. See for example ScaffoldingBlock.tick() or one of the blocks that extends FallingBlock/Fallable.
  12. Issue with the illuminations mod. Check you have the latest version then contact the mod author.
  13. Sorry there is no launcher_log.txt for the server. 🙂 To see any unlogged/uncaught exception you will need to run the server from the command line or use whatever tools your hosting provider has to see the "console".
  14. There is no real error in that log, if it is the full log post a link to the launcher_log.txt directly after the crash. Or if you have a hs_err_pid file in the minecraft folder from the time of the crash post the first 20 lines, do not post the full file. You do have warnings from rubidium in that log. Rubidium is a client side mod not required on the server. If it was written properly it should completely disable itself on the server, but it doesn't.
  15. Install the latest optifine preview release for 1.18.2
  16. Install the latest preview release of optifine.
  17. This is crash in the java virtual machine, you need to contact microsoft or try a different java. Or maybe you have this problem? https://forums.minecraftforge.net/topic/119518-exit-code-1073740940/#comment-524102
  18. If you are using something other than the mojang launcher, you need to ask them where their launcher log is. They might not even log the information needed? You should also check if you have a file beginning hs_err_pid in your minecraft folder from the time of the crash. If you do, just post the first 20 lines of that file.
  19. On the command line type: gradlew --stacktrace runclient this should show the error, given where it stops it is likely something broken in your mods.toml ?
  20. If those really are the full logs, post a link to your launcher_log.txt directly after the crash.
  21. There is no error in that log it just says the client disconnected. If the error is logged at all it will be on the client. Since you have the debug logging enabled it does list which mods are doing custom networking This should narrow your search a bit? You can also check the issue/bug report pages for these mods. References to FML are forge's networking handlers. So you can ignore those.
  22. There is no way to change the rendering for normal blocks individually (beyond major hacks to the game that would likely cause compatiblity problems). They are all really the same block, just drawn in different places on the screen.
  23. If you want to have a block that has custom data (who placed the block) and to change the rendering based on that data then you need a BlockEntity. https://forge.gemwire.uk/wiki/Block_Entities https://forge.gemwire.uk/wiki/Block_Entity_Renderer
  24. That doesn't look like the correct log. It shows an error where you have 5 missing mods. It's only in rare circumstances the debug.log will actually identify a mod with broken networking. The error normally occurs within netty (a networking library) which knows nothing about minecraft let alone mods.
  25. One of your mods has an invalid version string in its mods.toml The error message does not say which one. It is not one of the 4 builtin mods you get warnings about. Maybe this one? Since the version in the jar file name starts with a V. But that is just a guess.

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