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LemonLake

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Everything posted by LemonLake

  1. So far, it works like a charm! Thanks!
  2. public int getSpellId(ItemStack stack){ return stack.getTagCompound().getInteger("spell"); } Correct?
  3. Spell should be an int, right? I only really need the object instance for the variables, nothing is stored in it really. Edit: How would I go about storing NBT in an item?
  4. It's not too much of a problem, I can simply use onBlockActivated on the Spell Table block. Unfortunately, I cannot use these functions for other spells
  5. After adding castAir=true; to the constructor of NullItem, and adding your code to castAirEvent, then finally right clicking towards the sky, I just got 2013-08-09 15:25:29 [iNFO] [sTDOUT] client side thinks: true. No mention of serverside.
  6. Description Resource Path Location Type getEffectiveSide cannot be resolved or is not a field Spell.java /Minecraft/src/lemmy/eldercraft line 49 Java Problem Edit: Added parenthasis to the end of getEffectiveSide, testing now. 2013-08-09 15:19:19 [iNFO] [sTDOUT] client side thinks: true
  7. public void castSpellBlockFirst(ItemStack stack,EntityPlayer player,World world,int x,int y,int z,int side,float hitX,float hitY,float hitZ) { System.out.println("1"); if(!world.isRemote&&world.getBlockId(x,y,z)==Items.block_spelltable.blockID&&side==1){ System.out.println("2"); if(player.inventory.getStackInSlot(0)!=null){ System.out.println("3"); if(player.inventory.getStackInSlot(0).itemID!=Items.item_apprenticewand.itemID){ /* Here's the items that can turn into spells */ System.out.println("4"); switch(player.inventory.getStackInSlot(0).itemID){ case 370: System.out.println("5"); player.inventory.consumeInventoryItem(Items.item_apprenticewand.itemID); player.inventory.consumeInventoryItem(Item.ghastTear.itemID); player.inventory.addItemStackToInventory(new ItemStack(Items.item_apprenticewand_soul, 1, 0)); break; default: System.out.println("6"); player.addChatMessage("§cNo available items found in first slot"); break; } System.out.println("7"); }else{ System.out.println("8"); player.addChatMessage("§cWands cannot be transmuted"); } }else{ System.out.println("9"); player.addChatMessage("§cNo available items found in first slot"); } System.out.println("10"); } System.out.println("11"); } 2013-08-09 15:10:12 [iNFO] [sTDOUT] 1 2013-08-09 15:10:12 [iNFO] [sTDOUT] 11
  8. Here's four classes: ItemWand, Spell, NullSpell (the one I'm referencing in my first post) and SoulSpell: ItemWand.java: Spell.java: NullSpell.ava: SoulSpell.java Summary: There are events in ItemWand. In spell, there are functions such as castSpellBlockFirstEvent. These do a few checks, then call castSpellBlockFirst. The event functions are called in ItemWand, and the non-event functions are overriden in the new spell.
  9. I thought that was the problem, but ignored it because in another spell I used it and thought I used it in my base function. Thanks! EDIT: Now nothing happens when I right click, and I have a similar problem with my Soul Spell. public void castSpellBlockFirst(ItemStack stack,EntityPlayer player,World world,int x,int y,int z,int side,float hitX,float hitY,float hitZ) { if(!world.isRemote&&world.getBlockId(x,y,z)==Items.block_spelltable.blockID&&side==1){ if(player.inventory.getStackInSlot(0)!=null){ if(player.inventory.getStackInSlot(0).itemID!=Items.item_apprenticewand.itemID){ /* Here's the items that can turn into spells */ switch(player.inventory.getStackInSlot(0).itemID){ case 370: player.inventory.consumeInventoryItem(Items.item_apprenticewand.itemID); player.inventory.consumeInventoryItem(Item.ghastTear.itemID); player.inventory.addItemStackToInventory(new ItemStack(Items.item_apprenticewand_soul, 1, 0)); break; default: player.addChatMessage("§cNo available items found in first slot"); break; } }else{ player.addChatMessage("§cWands cannot be transmuted"); } }else{ player.addChatMessage("§cNo available items found in first slot"); } } }
  10. Google will be your guide through your life. http://dev.bukkit.org/bukkit-plugins/death-messages/
  11. I am having a problem with items in Forge 9.10.0.804. When I create my new item using two old items, I recieve the new one fine, however as soon as I click it my inventory resets to it's previous state. The video explains it better: [flash=640,360]https://youtube.googleapis.com/v/NXLulVE8x8k Here is my code for swapping the items: public void castSpellBlockFirst(ItemStack stack,EntityPlayer player,World world,int x,int y,int z,int side,float hitX,float hitY,float hitZ) { if(world.getBlockId(x,y,z)==Items.block_spelltable.blockID&&side==1){ if(player.inventory.getStackInSlot(0)!=null){ if(player.inventory.getStackInSlot(0).itemID!=Items.item_apprenticewand.itemID){ /* Here's the items that can turn into spells */ switch(player.inventory.getStackInSlot(0).itemID){ case 370: player.inventory.consumeInventoryItem(Items.item_apprenticewand.itemID); player.inventory.consumeInventoryItem(Item.ghastTear.itemID); player.inventory.addItemStackToInventory(new ItemStack(Items.item_apprenticewand_soul, 1, 0)); break; default: player.addChatMessage("§cNo available items found in first slot"); break; } }else{ player.addChatMessage("§cWands cannot be transmuted"); } }else{ player.addChatMessage("§cNo available items found in first slot"); } } } Any help would be appreciated. If you need any information, just post or PM.
  12. You beat me to it, but then my post disappeared
  13. If you're using Eclipse on Windows, use this key combo: CTRL + SHIFT + O It should sort your imports.
  14. LWJGL has a Sphere class for it's OpenGL rendering. You could try that for now.
  15. I've already re-installed at least four times, so it has to be a problem in the code somewhere. I've checked many tutorials and I don't understand what I've done wrong here. Thanks, though.
  16. This is a problem I've had in 1.5.2 and 1.6.1. I'm creating a tile entity, however whenever I render my model I get this error: 2013-07-03 16:56:38 [iNFO] [sTDOUT] ---- Minecraft Crash Report ---- 2013-07-03 16:56:38 [iNFO] [sTDOUT] // Ouch. That hurt 2013-07-03 16:56:38 [iNFO] [sTDOUT] 2013-07-03 16:56:38 [iNFO] [sTDOUT] Time: 03/07/13 16:56 2013-07-03 16:56:38 [iNFO] [sTDOUT] Description: Unexpected error 2013-07-03 16:56:38 [iNFO] [sTDOUT] 2013-07-03 16:56:38 [iNFO] [sTDOUT] java.lang.IllegalStateException: Already tesselating! 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.client.renderer.Tessellator.startDrawing(Tessellator.java:343) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.client.renderer.Tessellator.startDrawingQuads(Tessellator.java:333) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.client.model.TexturedQuad.draw(TexturedQuad.java:48) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.client.model.ModelBox.render(ModelBox.java:103) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.client.model.ModelRenderer.compileDisplayList(ModelRenderer.java:296) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.client.model.ModelRenderer.render(ModelRenderer.java:129) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.lemonlake.dontstarvemod.ModelFirePit.render(ModelFirePit.java:176) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.lemonlake.dontstarvemod.TileEntityFirePitRenderer.renderWorldBlock(TileEntityFirePitRenderer.java:33) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:152) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.src.FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:57) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.client.renderer.RenderBlocks.renderBlockByRenderType(RenderBlocks.java:485) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.client.renderer.WorldRenderer.updateRenderer(WorldRenderer.java:224) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.client.renderer.RenderGlobal.updateRenderers(RenderGlobal.java:1538) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1129) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1006) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:930) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.client.Minecraft.run(Minecraft.java:822) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.client.main.Main.main(Main.java:93) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at java.lang.reflect.Method.invoke(Method.java:601) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57) 2013-07-03 16:56:38 [iNFO] [sTDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:18) 2013-07-03 16:56:38 [iNFO] [sTDOUT] Here are all my classes: DontStarveMod.java http://pastebin.com/XPXfNb4i BlockFirePit.java http://pastebin.com/Weuc5VFG ModelFirePit.java http://pastebin.com/h81v02RZ TileEntityFirePit.java http://pastebin.com/xAVqCrzJ TileEntityFirePitRenderer.java http://pastebin.com/Tbcnf5Pn As well as this, I can't find the new method to bind a texture. Anyone know of it?
  17. The lack of documentation on this is a shame. Hopefully someone will get round to doing it. Edit: @PreInit and @Init are now deprecated. Not sure what to do now.
  18. If above does not work, you'll have to do it the non-revenuous way. P.S. I'm really sorry about this, staff. Please remove my post if you wish, but I am trying to be helpful to us all here:
  19. Please define 'not working'. Do you have any logs? What version of Minecraft are you using? Forge Version? Mods and versions?
  20. I'm trying to make a custom block renderer, preferably a tile entity. I've followed a tutorial on the wiki, and here's my code: DontStarveMod.java: package net.lemonlake.dontstarvemod; import net.minecraft.block.Block; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.src.ModLoader; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = DontStarveMod.modid, name = "DontStarve", version = "0.1") @NetworkMod(clientSideRequired = true, serverSideRequired = false) public class DontStarveMod { public static final String modid = "DrewLemmy_DontStarveMod"; public static Block firepit = new BlockFirePit(1551).setHardness(2.0F).setResistance(10.0F).setUnlocalizedName("firepit").setCreativeTab(CreativeTabs.tabMisc); @Init public void load(FMLInitializationEvent event) { // block 1551-1620 // item 22601-22701 GameRegistry.registerTileEntity(net.lemonlake.dontstarvemod.TileEntityFirePit.class, "FirePit"); ClientRegistry.bindTileEntitySpecialRenderer(net.lemonlake.dontstarvemod.TileEntityFirePit.class, new TileEntityFirePitRenderer()); GameRegistry.registerBlock(firepit, "firepit"); LanguageRegistry.addName(firepit, "Fire Pit"); } } ModelFirePit.java: http://pastebin.com/H7AQAcFB (too big for a forum post) TileEntityFirePit.java: package net.lemonlake.dontstarvemod; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.INetworkManager; import net.minecraft.network.packet.Packet; import net.minecraft.network.packet.Packet132TileEntityData; import net.minecraft.tileentity.TileEntity; public class TileEntityFirePit extends TileEntity { public int fireTime = 300; public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); } public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); } public Packet getDescriptionPacket() { NBTTagCompound nbtTag = new NBTTagCompound(); this.writeToNBT(nbtTag); return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 1, nbtTag); } public void onDataPacket(INetworkManager net, Packet132TileEntityData packet) { readFromNBT(packet.customParam1); } } BlockFirePit.java: package net.lemonlake.dontstarvemod; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.INetworkManager; import net.minecraft.network.packet.Packet; import net.minecraft.network.packet.Packet132TileEntityData; import net.minecraft.tileentity.TileEntity; public class TileEntityFirePit extends TileEntity { public int fireTime = 300; public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); } public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); } public Packet getDescriptionPacket() { NBTTagCompound nbtTag = new NBTTagCompound(); this.writeToNBT(nbtTag); return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 1, nbtTag); } public void onDataPacket(INetworkManager net, Packet132TileEntityData packet) { readFromNBT(packet.customParam1); } } TileEntityFirePitRenderer.java: package net.lemonlake.dontstarvemod; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class TileEntityFirePitRenderer extends TileEntitySpecialRenderer{ ModelFirePit model = new ModelFirePit(); public void renderAModelAt(TileEntityFirePit tileentity, double d, double d1, double d2, float f) { GL11.glPushMatrix(); GL11.glTranslatef((float)d + 0.5F, (float)d1 + 0.5F, (float)d2 + 0.5F); GL11.glPushMatrix(); model.render(0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); } public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f) { renderAModelAt((TileEntityFirePit)tileentity, d, d1, d2, f); } } I simply get an empty block from this, I have tried lots of different things. Including binding textures, and not binding them. https://dl.dropboxusercontent.com/u/21596039/2013-06-02_16.05.29.png[/img] Does anyone know a solution to this? What am I doing wrong? How is it resolved?
  21. The SCALAC error is normal Try refreshing the eclipse project with F5 in the navigator or project explorer.
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