Everything posted by larsgerrits
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Forge Crashes upon launch 1.8.9
It doesn't matter where the folder is. Just be careful when you put it in another game folder.
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Forge Crashes upon launch 1.8.9
No. You can put your game folder everywhere you'd like, but putting it in another game folder (.minecraft is a game folder) could cause weird issues. I have a folder containing all game folders at the same level as the .minecraft folder, which contains folders like "1.8.9 modded" or "1.11.2 vanilla".
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server error
1.7.10 is no longer supported on this forum.
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Forge Crashes upon launch 1.8.9
No. You give the game folder a logical name, e.g.: "1.11.2 modded", which will contain a mods folder for your mods.
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Custom bed doesn't let player sleep
Not easily, as you can't edit the Minecraft source code.
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Forge Crashes upon launch 1.8.9
You could make different profiles with a different game folder, which has its own mods folder. If you use a different game folder for each profile, you won't get conflicts about mods for different versions.
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Forge Crashes upon launch 1.8.9
You are trying to install 2 versions of Optifine, one for 1.7.10. Also, next time: don't post screenshots of the error log. Just copy the text either put it in a spoiler or host it on Pastebin or a Github gist and leave the link here.
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[1.11.2] [SOLVED] Signing jars
Which .gradle folder is the gradle.properties under? It should be under the .gradle folder in your user directory.
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Why not compile?
minecraft { version = "1.7.10-10.13.4.1614-1.7.10" runDir = "run" } 1.7.10 is no longer supported on this forum.
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[1.11.2] How to add and change tooltip of an exsistin item?
In the ItemTooltipEvent, you can get the List<String> as well, which are the lines of the tooltip. You can just add a String to the List<String> for a new line of the tooltip.
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[1.11.2][Scala] Can't register GUI Handler
Do you by any chance have a Git repository with your Scala code? Or a branch on your Java-version repository? It would make debugging a lot easier.
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[1.11.2] How to add and change tooltip of an exsistin item?
Use the ItemTooltipEvent.
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[1.11.2][Scala] Can't register GUI Handler
Your RWBYMod.instance is null at the point you call NetworkRegistry#registerGuiHandler. Do you have the variable annotated with @Instance?
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[1.7.10] CTM for blocks in mod
1.7.10 is no longer supported on this forum. You should really update to 1.10.2 or 1.11.2.
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Java or what
Post the complete log (logs/fml-client-latest.log).
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[UNSOLVED][1.10.2]Need help with TESR and tileentity item
Either check the inventory every tick (not recommended) or make a custom Slot implementation which calls a method when an ItemStack gets placed inside the Slot.
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[SOLVED][1.11.2] java.lang.NoClassDefFoundError and Common Proxy
Caused by: java.lang.ClassNotFoundException: mchorse.metamorph.api.models.IMorphProvider at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) It is actually not being able to find an interface your EntityActor implements, which you can see way down the stacktrace as it can't find the IMorphProvider interface. Are you sure the mod that interface belongs to is loaded when you run your mod?
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[1.8.9] Custom Block Visual Error
Which he already does in his BlockDogBowl, though not with @Override, which he really should do.
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Get player's "real" speed
In the mappings for 1.11.2, some fields were renamed, including worldObj fields to world. You should really update your mappings if you're using 1.11.2 and they're still called worldObj.
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[UNSOLVED] [1.10.2] How do I user other mod's API?
You can put the API code inside src/api/java, this will make sure the API doesn't get compiled and put into your own mod file. To install the mod on the dev workspace, simply put it in the mods folder and that should work. If it still crashes, post the log (logs/fml-client-latest.log).
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Need help with increasing max stack size.
Tinkers' Construct uses single, non-stackable Items and they store their own the "stack size" in NBT and do logic based on that, instead of ItemStack's stack size.
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[1.8.9] Custom Block Visual Error
Try overriding Block#getBlockLayer to return BlockRenderLayer.CUTOUT or BlockRenderLayer.CUTOUT_MIPPED.
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Bug with creative tab items or just me?
It depends on where you initialize your creative tab. The RegisterEvents are called before preInit, so if you initialize your creative tab in preInit, you will set the Item's creative tab to null at the point when you register your Items. You should initialize it at the same time you declare the creative tab variable.
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Fails at "initializing" stage
Can you post the complete logs/fml-client-latest.log file?
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[1.11] [Client-Mod] Get itemstack name being wierd
Just a little? Haha. diesieben knows A LOT more about this than he does! However, that might now always work. And in this case, it doesn't. And you came to the forums for help, diesieben gave you help and information and now you're complaining? Please, just leave the forums then.
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