Everything posted by SoniEx2
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Regarding Minecraft 1.12, And policy changes.
Does this mean I can no longer coremod my own closed-source mods? (There are some annotation and bytecode tricks that can only be done at runtime.)
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What's up with the "everything is preInit" thing?
@Mew: I'm talking about item names and stuff... EDIT: @LexManos: I guess that also goes for you...
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What's up with the "everything is preInit" thing?
I heard I have to use preInit for everything now... Is init broken? or was this intentional? Thank you for your (lack of an) answer.
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YM2612 emulator
I want a YM2612 emulator. Why? Because... well... I can't tell that here... It's something related to sound... Maybe I'll play Sonic 1 music with it, maybe I'll add a Sega Genesis emulator to Minecraft, maybe I'll not use it... I just can't let ppl know about what I'm making... OR just make it as a mod: http://www.minecraftforum.net/topic/1385374-api-request-ym2612-emulator/
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chat packet errors
... mystcraft is a forge mod...
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chat packet errors
... if I remove mystcraft it works fine... try forge #164+mystcraft (both client and server) heres the config: (mystcraft_config.txt)
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chat packet errors
I get no chat packets server -> client, it looks like the server isn't processing the packets... ps: when I do /stop it gives me "(SoniEx2: Stopping the server)" FML log: (spoiler may not work?)
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Help with adding 3 new lightmaps
I guess that means... IT CAN BE DONE! (also I just care about IC2, RP2, BC3, EE2, Explosives+, ExtraBiomes and UE compatibility) And it'll be compatible with the vanilla setLightValue(light), I'll just add setLightColor(Red, Green, Blue). Btw I'm trying to edit EntityRenderer...
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Help with adding 3 new lightmaps
any1? please?
- Fix for a TNT glitch
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Help with adding 3 new lightmaps
Hey I need help adding 3 new lightmaps (for red, green and blue). Also I need help modding updateLightmap() (because it'll have to update every color instead), but I'll try to make it compatible with everything.
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Fix for a TNT glitch
BlockTNT.java at line 40: replace if (par5 > 0 && Block.blocksList[par5].canProvidePower() && par1World.isBlockIndirectlyGettingPowered(par2, par3, par4)) with if (par1World.isBlockIndirectlyGettingPowered(par2, par3, par4)) even if this glitch is extremely useful for PvP, its a glitch. (idk if that'll fix IC2 nukes) EDIT: https://bukkit.atlassian.net/browse/BUKKIT-1926
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Offline Support
... play minecraft, go offline, play "cracked" (its not exactly cracked, but you'll be playing as YourPlayerName instead of Player, and thats like playing cracked, and you can easily modify the code to change the YourPlayerName)
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Making vanilla blocks drop items without editing base classes
http://pastebin.com/uUBYGZuY thats a litte code to add EMC values to your own blocks, I guess it may help...
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White Screen after adding the Newest Forestry
UPDATE YOUR EE! (and read the wiki) or, if you can't update it:
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Offline Support
... thats the same thing as using cracked -.- but no I don't have cracked
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Map block converter?
... as far as I know, theres no "easy" way, you can use MCEdit or edit the files manually with NBT Explorer...
IPS spam blocked by CleanTalk.