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TileEntity

Superhelper
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Everything posted by TileEntity

  1. Add the addons one by one and try different builds
  2. And without createdeco, createbigcannons, alloyed, create_dd and create_central_kitchen?
  3. Just delete the config file coldsweat/item.toml in your config folder With restarting the modpack, this mod will create a new one
  4. Try other builds of CyclopsCore or remove it and the mods requiring it
  5. Same issue without cupboard?
  6. No Check for a modpack which is using most of the mods you will need in your modpack Test this one and just add some mods you will need one by one If this modpack is modified with quests and other custom stuff, create a new clean forge instance and just copy the mods to your mods-folder
  7. Make a test with adding it or remove ad_astra_giselle_addon
  8. Switch to a pre-configured modpack Most of these already have a server pack Use such a modpack as working base and add new mods one by one
  9. Add crash-reports with sites like https://mclo.gs/ Maybe an issue with pneumaticcraft Make a test without it - if there is no change, use a pre-configured modpack as working base - then add new mods one by one
  10. If you are using AMD/ATI, update your drivers - get the drivers from their website - do not update via system
  11. Ah - it refers to the mod Simply Skills
  12. Try older builds of yacl
  13. Switch to a pre-configured modpack and use this as working base - then add new mods one by one
  14. Create a Forge profile and start it once - then just copy the mods to the new mods folder
  15. ctov and lithostitched are conflicting - remove ctov
  16. Same issue without structureessentials? If yes, reinstall this modpack with another Launcher like MultiMC or AT Launcher
  17. It is an issue with tacz (or one of the addons) Make a test with other builds
  18. Maybe an issue with soundphysics or one of the Create addons
  19. Reinstall this modpack with another Launcher like AT Launcher or MultiMC
  20. And without dreadglare / greater_dreadglare ?
  21. Use a pre-configured modpack as working base Then add new mods one by one or in groups
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