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Posts
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Everything posted by TileEntity
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Same issue without cupboard?
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Make a test with adding it or remove ad_astra_giselle_addon
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Server fails to start in the launcher
TileEntity replied to LUSSERR's topic in Support & Bug Reports
Switch to a pre-configured modpack Most of these already have a server pack Use such a modpack as working base and add new mods one by one -
Add crash-reports with sites like https://mclo.gs/ Maybe an issue with pneumaticcraft Make a test without it - if there is no change, use a pre-configured modpack as working base - then add new mods one by one
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Minecraft Java crashing on launch from client
TileEntity replied to HEHEXDSCHNOZE's topic in Support & Bug Reports
If you are using AMD/ATI, update your drivers - get the drivers from their website - do not update via system -
Error during mod loading with ATLauncher
TileEntity replied to ripull125's topic in Support & Bug Reports
Ah - it refers to the mod Simply Skills -
Try older builds of yacl
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Same issue without structureessentials? If yes, reinstall this modpack with another Launcher like MultiMC or AT Launcher
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Forge mod loading crashing pls help
TileEntity replied to LaClapBomb's topic in Support & Bug Reports
It is an issue with tacz (or one of the addons) Make a test with other builds -
prism launcher process exited with code 2
TileEntity replied to themilkmangarffan's topic in Support & Bug Reports
Update framedblocks to 21.1.125 -
Game crashes when I try to launch
TileEntity replied to joesigma2032's topic in Support & Bug Reports
Maybe an issue with soundphysics or one of the Create addons -
Error during mod loading with ATLauncher
TileEntity replied to ripull125's topic in Support & Bug Reports
And without dreadglare / greater_dreadglare ? -
Error during mod loading with ATLauncher
TileEntity replied to ripull125's topic in Support & Bug Reports
Make a test without fancymenu -
Game crashes on startup, may be mowzies mob but i don't know.
TileEntity replied to Dashii's topic in Support & Bug Reports
Use a pre-configured modpack as working base Then add new mods one by one or in groups