Is there any way I can tell if a player is on multiplayer when he(or she) joins a world?
Basically I want to run some code if the player is going on multiplayer but not on single player.
Thank You
Those weird methods were copied from: Minecraft TileEntitys and other open source mod TileEntitys, i removed all the ones that i didnt know what they were for and it worked .
It turns out leaving things when im not sure what they are isnt always the best solution.
Your name: "FlameAtronach93" will be on the credits list when this mod is released!
My new TileEntityPortalSpawner code (For reference if any one else has this problem):
First of all, thanks for replying
I did notice that, i am using eclipse and i thought it should warn me too.
Here is the TileEntityPortalSpawner code i cant see a duplicate method but maybe i'm missing something(I have been looking at code for the past 2 days)
I'm very messy when i code
I have been making a mc forge mod for a while now, it works fine on mcp, and i recompiled and re-obfuscated it and tried to load it onto minecraft(Clean .minecraft with only forge installed).
I get this error:
I did some research (for like 2 hours) and found no solution.
A lot of forum posts say to make sure that the classes for a mod are in the right place in the .zip, well mine ARE.
Please HELP! :'(
If the error is in the code then i can post that!