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Abastro

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Everything posted by Abastro

  1. I think this post will help you with the problem: http://www.minecraftforge.net/forum/index.php?topic=15641.0
  2. What is your exact symptom? Crash? Or the ores not generating?
  3. Change Minecraft.renderViewEntity to the RC quadcopter or wireless camera entity. It would work!
  4. You are spawning the entity on the client side, as you're doing it when the worldObj.isRemote is true You have to change it to !worldObj.isRemote (check for Server side). Also you have to specify the entity's position to the exact position of the eating entity.
  5. Then I think you have to register an icon via registerIcons. I think it is similar with the item textures...
  6. Then where the PFGenLayerBiomes.makeTheWorld() is called? The overall code about that part would be needed i think.
  7. Oh then edit the Item#setDamage method. It would be called any time when the damage is changed. You may check if the damage is 0.
  8. Ah then you can use the Slot#setBackgroundIconTexture Method
  9. I think you have to make a pullrequest about that. Or post it to the Suggestion thread.
  10. It is easy. Just add setContainerItem(THE_ITEM_TO_CHANGE) in the constructor of your item.
  11. To the existing container? I think the Container#addSlotToContainer will work. For texture, use Slot#setBackgroundIcon.
  12. I think this problem is related with the PFBiomeBase.init() is called after the PFGenLayerBiomes is constructed. Where is the "new PFGenLayerBiomes()"? and where was the init() method and how did you call it?
  13. Then please show your current code.
  14. I think your static init() method is colliding with the another init() which is not static.. Try change the name of the method.
  15. I think this tutorial might be help: http://www.minecraftforum.net/topic/1952901-172164-eventhandler-and-iextendedentityproperties/
  16. I think you should call the PFBiome.init() method in the main class, not in the constructor of the biome. It seems that the method is not called when the PFGenLayerBiomes is initialized. * Be careful when you just uses static reference of a class. it might be null, especially when its methods are till not called. Instead, static method would be better.
  17. The var2 String array paramter in the processCommand method is the parameters you want. You can investigate the parameter, and find the player and ID from it.
  18. Did you see that: PFBiomeBase.magicalforest, PFBiomeBase.mountains, PFBiomeBase.pineForest, PFBiomeBase.primevalforest, PFBiomeBase.silverwood is whether null or not when the getInts function called?
  19. I think net.minecraftforge.oredict.ShapedOreRecipe will work that way.
  20. Then why you are trying to scale the each model, not just scale up the whole model?
  21. You can use glScalef before rendering to change overall model size.
  22. I already tried that, and had duplication issues which might be related with the syncing.
  23. I was already manipulating things only on the server side, but the problem is the most part of the player inventory is controlled from the client side in the minecraft.
  24. You should see the code of their api first, and post the problems in this forum if needed.
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