
tattyseal
Forge Modder-
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Everything posted by tattyseal
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[lmgtfy]Minecraft Forge Event Handlers[/lmgtfy]
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Block.blockRegistry is what you need
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Use and event handler with TickEvent and register it in the FMLCommonHandler.instance().bus() and NOT MinecraftForge.EVENT_BUS
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The LivingDropsEvent has a arraylist, then add an itemstack to it.
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I was keeping an eye on the post
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[lmgtfy]Minecraft Forge Event Handler[/lmgtfy]
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Make an event handler with LivingDropsEvent.
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Change ItemStack stack = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(block)) to ItemStack stack = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(block)).copy();
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I Can't Play Minecraft Forge With Mods...Can Anyone Help Me?
tattyseal replied to grondlord's topic in Support & Bug Reports
Please post your full FML logs or we cannot help you. -
They are trying to help you. 1. The version for 1.6.2 is newer than the one for 1.5.2 2. 1.5.2 and Forge for 1.5.2 are no longer supported. 3. Do not get angry with people that are trying to help.
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Hello! I added GUI Configs, but when I try to open it I get this error Main Mod File Config EventHandler GuiFactory Config GUI
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Hello, How can I generate a text file on build that contains the MCVersion and Mod Version etc? Thanks
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In your Main Mod File you give it null when defining your paxels, give it what you define in ItemPaxel, you change it after super, when doing new ItemPaxel(toolDirt, null); change null to Sets.newHashSet(new Block[] {Blocks.planks, Blocks.bookshelf, Blocks.log, Blocks.log2, Blocks.chest, Blocks.pumpkin, Blocks.lit_pumpkin, Blocks.cobblestone, Blocks.double_stone_slab, Blocks.stone_slab, Blocks.stone, Blocks.sandstone, Blocks.mossy_cobblestone, Blocks.iron_ore, Blocks.iron_block, Blocks.coal_ore, Blocks.gold_block, Blocks.gold_ore, Blocks.diamond_ore, Blocks.diamond_block, Blocks.ice, Blocks.netherrack, Blocks.lapis_ore, Blocks.lapis_block, Blocks.redstone_ore, Blocks.lit_redstone_ore, Blocks.rail, Blocks.detector_rail, Blocks.golden_rail, Blocks.activator_rail, Blocks.grass, Blocks.dirt, Blocks.sand, Blocks.gravel, Blocks.snow_layer, Blocks.snow, Blocks.clay, Blocks.farmland, Blocks.soul_sand, Blocks.mycelium})
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[1.6.4] Can't play solo or multiplayer after adding mods!
tattyseal replied to Peagon's topic in Modder Support
Also something that would help would be to goto your Instance and Edit it, Set it so the launcher does not close, and when you join the server, copy the log in the Console tab, and paste it here, of course using [ spoiler] and [/ spoiler] tags! -
[1.6.4] Can't play solo or multiplayer after adding mods!
tattyseal replied to Peagon's topic in Modder Support
1. Mods cannot be 'incompatible' with your machine. 2. What version of Minecraft are you using? 3. This should be in Support & Bug Reports Thanks -
[SOLVED] [1.7.2]Forge fails to initialize the game
tattyseal replied to Chocolate_with's topic in Modder Support
If you want us to help, you have to answer the question, so we can understand. Without an answer we cannot help you any further. -
Always wanted to share and view maps ingame? Minecraft Map Library is for you! What does it do? How does it work? When will it be released to the public? Screenshots Video of a demonstration https://www.youtube.com/watch?v=I35OY949kuE
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No, that did not fix it, but it did make it so I get XP from it now
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Fixed Issue was using itemstack instead of copying the itemstack with itemstack.copy();
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[1.7.2] Relogging causes TileEntity (Block) to disappear
tattyseal replied to tattyseal's topic in Modder Support
Closed. Calling super.writeToNBT in readFromNBT -
[1.7.2] Relogging causes TileEntity (Block) to disappear
tattyseal replied to tattyseal's topic in Modder Support
After testing, it seems it resets the WHOLE CHUNK not just my block... -
[1.7.2] Relogging causes TileEntity (Block) to disappear
tattyseal replied to tattyseal's topic in Modder Support
Yes, now you made me look there is.. -
Hello. I am working on a mod, and I have recently made a tile entity with a GUI, container and block, but when I reload the world the block has gone. CODE: TileEntity: https://github.com/tattyseal/ElectricCraft/blob/master/src/main/java/org/electricraft/tileentity/TileEntityElectricFurnace.java SimpleReceiver: https://github.com/tattyseal/ElectricCraft/blob/master/src/main/java/org/electricraft/api/SimpleReceiver.java IBlockReceiver: https://github.com/tattyseal/ElectricCraft/blob/master/src/main/java/org/electricraft/api/IBlockReceiver.java Container: https://github.com/tattyseal/ElectricCraft/blob/master/src/main/java/org/electricraft/client/gui/ContainerElectricFurnace.java GUI: https://github.com/tattyseal/ElectricCraft/blob/master/src/main/java/org/electricraft/client/gui/GuiElectricFurnace.java Block: https://github.com/tattyseal/ElectricCraft/blob/master/src/main/java/org/electricraft/block/BlockElectricFurnace.java Main Mod File: https://github.com/tattyseal/ElectricCraft/blob/master/src/main/java/org/electricraft/common/ElectriCraft.java
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Hello. I have a customizable block, and when it is right clicked with an ItemBlock it changes the blocks texture depending on its mode (Shift-RightClick changes it Border/Filler) When it is placed it looks like this: When right clicked with something other than glass (Glass sets a custom texture) it will look like this My Block LEFT What I want the texture inside to look like RIGHT TileEntity Code: Renderer Code: ModelFiller Code: ModelBorder Code: Thanks