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Forge Modder
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Everything posted by Will11690

  1. As the title states, I've added these lines to my build.gradle but I dont think I have the right repository/file names. Sorry if this is an over asked or stupid question but no amount of google searches are assisting me lol. maven { name = "Covers (COFH)" url = "https://maven.covers1624.net/" } dependencies { compileOnly fg.deobf("cofh:cofhcore-1.16.5:1.3.1:deobf") runtimeOnly fg.deobf("cofh:cofhcore-1.16.5:1.3.1") compileOnly fg.deobf("cofh:thermal_cultivation-1.16.5:1.3.0:deobf") runtimeOnly fg.deobf("cofh:thermal_cultivation-1.16.5:1.3.0") compileOnly fg.deobf("cofh:thermal_expansion-1.16.5:1.3.1:deobf") runtimeOnly fg.deobf("cofh:thermal_expansion-1.16.5:1.3.0") compileOnly fg.deobf("cofh:thermal_foundation-1.16.5:1.3.2:deobf") runtimeOnly fg.deobf("cofh:thermal_foundation-1.16.5:1.3.2") compileOnly fg.deobf("cofh:thermal_innovation-1.16.5:1.3.0:deobf") runtimeOnly fg.deobf("cofh:thermal_innovation-1.16.5:1.3.0") compileOnly fg.deobf("cofh:thermal_locomotion-1.16.5:1.3.0:deobf") runtimeOnly fg.deobf("cofh:thermal_locomotion-1.16.5:1.3.0") }
  2. I appreciate all the assistance! I finally got it working as intended.
  3. Im not saying fix it for me but could you give me a couple examples? I've tried a few things with adding shouldRefresh and I can't seem to get it working. Also I have tooled around with the broken cook time section and I can get it "SEMI" working by changing this: if(this.isBurning() && this.canSmelt() && cookTime > 0) { cookTime++; if(cookTime == totalCookTime) { if(handler.getStackInSlot(3).getCount() > 0) { handler.getStackInSlot(3).grow(1); } else { handler.insertItem(3, smelting, false); } smelting = ItemStack.EMPTY; cookTime = 0; return; } } to this: if(this.isBurning() && this.canSmelt() && cookTime > 0) { cookTime++; if(cookTime == totalCookTime) { if(handler.getStackInSlot(3).getCount() >= 0) { handler.getStackInSlot(3).grow(1); } else { handler.insertItem(3, smelting, false); } smelting = ItemStack.EMPTY; cookTime = 0; return; } } but it only works if I put the output Item in the output slot. If I do that though it works 100% correct so long as the output item stays there. I tried to add the breakBlock function in to drop the items but it whines about not having IInventory implemented in the tile entity and I'm not sure of another way to do it. public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { TileEntityBasicMetallicInfuser tileentity = (TileEntityBasicMetallicInfuser)worldIn.getTileEntity(pos); InventoryHelper.dropInventoryItems(worldIn, pos, tileentity); super.breakBlock(worldIn, pos, state); }
  4. Ight I fixed it the formatting and also fixed the double posting. I had to right click and copy in Eclipse instead of control c to copy for some reason lol.
  5. Sorry, my computer did that to me yesterday too with the left aligned thing, I didn't realize it did it again. I was still half asleep, I will fix it now
  6. Okay so I have a custom furnace that smelts 2 items into 1 and I'm currently have a bit of an issue with it. The furnace is sometimes doubling the output when I only want it to output a single item. I always end up with 15 instead of 8. I believe the first one it makes is doing it right but then after that it outputs 2 instead of one. It also doesn't always work, sometimes when it is placed or after the items are taken out and the GUI closed and reopened it will no longer smelt items. Then most of the time if I pull the items it smelted out they just disappear out of the players inventory after you close the GUI. Then the last issue I'm having is when the block is broken the items won't drop on the ground, they just vanish into thin air. All of the source code for my furnace will be listed below(if i missed anything you need please let me know), if anybody could help me out that would be greatly appreciated and you will be mentioned in the credits of my finished mod once it's able to be released. BLOCK CLASS: RECIPE CLASS{the recipes in here are for testing purposes}: CONTAINER CLASS: GUI CLASS: TILE ENTITY:
  7. I'd like to start from scratch so can I have this post deleted? I didn't see an option to do it in the editor.
  8. I needed 1.7.2 so I could finish what I was working on and get a release out for it but as soon as I updated to 1.7.10 it started working.
  9. I'm using the latest recommended version for minecraft 1.7.2 and it doesn't matter what I have tried I can't get the client to start and always get this error.(before it I was getting an --accessToken error but I fixed it then this showed up).
  10. Oh and [FEATURE] 1.) This is probably counted in blocks but custom furnaces (EX:Ore grinders, powered machines). 2.) A type of power system api for powered machines so that they can run off of all current types of power(EX:RF, MJ, EU, etc.).
  11. It is nice to have a placeholder for it and to let people know about it though so even if it doesn't help right now we know that it will be released and will make it much easier for the inexperienced coders to make a mod. Not saying that I will use it but it is a cool idea.
  12. Well I had a build problem with forge 1.7.2 but the problem is finally fixed so hopefully this mod will be updated by the end of this month or next if I have the free time to work on it.
  13. mine says ':recompMinecraft' and I did check javac and it worked, I have no clue what is wrong please help
  14. Yes, it is just slow going. I have really been busy with school and what not. Sorry I haven't posted any updates in awhile but it should be on 1.7.2 very soon.
  15. There was an issue and the screenshots got removed from the dropbox I had them synced to so I will have to retake them and reupload them soon, please bear with me I'm working hard on coding with little to show for it.
  16. Well the point was to add other options than diamond and only the stuff like gems and obsidian have 10 values but yeah I guess I could lower them possibly to Iron level but obsidian I won't change because you need diamond to even get it(not currently the case but will be soon) also I plan another update for 1.6 soon so I think I will add it to that. Thanks For the suggestion!
  17. Hmmm I have been looking into this today and I think you finally brought me to a small breakthrough, I have a Power Network that I believe is working(won't know until I implement) but after I'm done I will add you to the DEV list just because you inspired me to try harder. After it is finished I will give you credit in the source code too! Thank you sooooo much!
  18. Well the general idea of how I want it to work is I want something very similar to the old IC2 where you start off by making a generator then power it by coal to create electricity that is very simple for everybody to use and not very confusing then use cable to transfer that power to either a machine or a battery. I want a three stage power system too like one battery can store 1,000 energy and outputs 32(for low tier machines which is all I have right now) then one that can store 10,000 energy and outputs 64(middle tier) and finally one that stores 100,000 energy and outputs 128(high tier). Also I want 3 kinds of cable for each tier like tin for low, copper for middle, then brass or gold for high. The generator I want to have an internal storage of 500 and an output of 32 and coal gives 160 energy(charcoal too). I want the machines(low tier furnace and ore grinder) to burn 16 energy for every item smelted, the middle tier should use 32 per item, and high 64 also their internal power storage should be enough to smelt 10 items(low = 160, middle = 320, high = 640). Then I want a solar panel for each tier of power, low produces 16 energy per tick, middle produces 32 energy per tick, and high produces 64 energy per tick. Finally I want a 3 tiered battery item, low stores 500 energy, middle stores 5,000, and high stores 50,000. Also I know there are many ways to attack this but I'm am just having a hard time figuring it out as I am still learning what minecraft can and can't do.
  19. I have been trying for some time now but can't figure out how to add a custom energy source, a way to generate that energy from a solar panel and a solid fueled generator, a way to store and transfer the energy across pipes to the machines, or how to implement the energy to the machines. If you have any idea on how to do this and want a spot on my DEV team please let me know. Also I am trying to add a sound to machines when they are active(smelting) and I have the sounds registered but just can't get them to play so any help with that would be great.
  20. I had the same problem and here is how I fixed it: Configuration Config = new Configuration(PreEvent.getSuggestedConfigurationFile()); Config.load(); int RubyID = Config.getItem("Ruby", 3840).getInt(); Config.save(); Basically I registered the int that takes the place of the block ID later on and the ID it uses in the same line instead of registering them separately and it works perfect now.
  21. As soon as somebody makes a video, be it install or review, link it here and I will add it to the videos tab!
  23. Alright I'm trying to set up a github so if you wanna help out keep checking bak till a post a link to the repo!
  24. I want this mod to stay as closed src as possible plus GitHub really isn't my cup of tea.
  25. The mod will be called MechaniCraft and it currently it adds 2 Machines, 9 sets of tools and armor, a dimenson, a mobdroped food, 7 ores, 6 blocks, 6, chests, and 24 items that include ingots and machine parts.
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